Dgs/DgsDxCreateButton: Difference between revisions

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__NOTOC__
{{Client function}}
This function allows creation of a GUI Button, which is a clickable item as part of GUI.


==Syntax==
<syntaxhighlight lang="lua">
element dgsDxCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil ] )
</syntaxhighlight>
===Required Arguments===
[[Image:Button.png|thumb|GUI Test Button]]
*'''x:''' A float of the 2D x position of the DGS button on a player's screen.  This is affected by the ''relative'' argument.
*'''y:''' A float of the 2D y position of the DGS button on a player's screen. This is affected by the ''relative'' argument.
*'''width:''' A float of the width of the DGS button. This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the DGS button. This is affected by the ''relative'' argument.
*'''text:''' A string of the text that will be displayed as a label on the button.
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all ''x, y, width'' and ''height'' floats must be between 0 and 1, representing sizes relative to the parent.
===Optional Arguments===
{{OptionalArg}}
*'''parent:''' This is the parent that the gui button is attached to.  If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
===Returns===
Returns an [[element]] of the created [[Element/DGS/Button|button]] if it was successfully created, false otherwise.
==Example==
This example creates an edit box alongside an "Output!" button.  When the button is clicked, it will output the message in the edit box into the Chat Box.
<syntaxhighlight lang="lua">
--create our button
button = dgsDxCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )
--Create an edit box and define it as "editBox".
editBox = dgsDxCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
-- and attach our button to the outputEditBox function
addEventHandler ( "onClientDgsMouseClick", editBox, outputEditBox )
--setup our function to output the message to the chatbox
function outputEditBox ()
        local text = dgsDxGUIGetText ( editBox )--get the text from the edit box
        outputChatBox ( text ) --output that text
end
addEventHandler ( "onClientDgsMouseClick", button, outputEditBox )
</syntaxhighlight>
==See Also==
{{GUI_functions}}
[[ZH-CN:dgsDxCreateButton]]

Latest revision as of 02:01, 2 July 2017