Dgs/DgsDxCreateButton: Difference between revisions

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__NOTOC__
{{Client function}}
This function allows creation of a DGS Button, which is a clickable item as part of GUI.


'''Notice: This is a function exported by DGS!'''
==Syntax==
<syntaxhighlight lang="lua">
element dgsDxCreateButton ( float x, float y, float width, float height, string text, bool relative, [ element parent = nil, int textcolor = 0xFFFFFFFF, float scalex = 1, float scaley = 1, element defimg = nil, element selimg = nil, element cliimg = nil, int defcolor = 0x0078C8C8, int selcolor = 0x005AFFC8, int clicolor = 0x325AC8] )
</syntaxhighlight>
===Required Arguments===
[[Image:DGS_Button.png|thumb|DGS Button]]
*'''x:''' A float of the 2D x position of the button on a player's screen.  This is affected by the ''relative'' argument.
*'''y:''' A float of the 2D y position of the button on a player's screen. This is affected by the ''relative'' argument.
*'''width:''' A float of the width of the button. This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the button. This is affected by the ''relative'' argument.
*'''text:''' A string of the text that will be displayed as a label on the button.
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all ''x, y, width'' and ''height'' floats must be between 0 and 1, representing sizes relative to the parent.
===Optional Arguments===
{{OptionalArg}}
*'''parent:''' This is the parent that the DGS button is attached to.  If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
*'''textcolor:''' An int of the text color of the button.
*'''scalex:''' A float of the 2D x scale of the text of the button.
*'''scaley:''' A float of the 2D y scale of the text of the button.
*'''defimg:''' A texture element of the background of the button ( no mouse enter and no mouse click ).
*'''selimg:''' A texture element of the background of the button which is selected.
*'''cliimg:''' A texture element of the background of the button which is clicked.
*'''defcolor:''' An int of the color of the background of the button ( no mouse enter and no mouse click ).
*'''selcolor:''' An int of the color of the background of the button which is selected.
*'''clicolor:''' An int of the color of the background of the button which is clicked.
===Returns===
Returns an [[element]] of the created [[Element/DGS/Button|button]] if it was successfully created, false otherwise.
==Example==
This example creates an edit box alongside an "Output!" button.  When the button is clicked, it will output the message in the edit box into the Chat Box.
<syntaxhighlight lang="lua">
--create our button
button = dgsDxCreateButton( 0.7, 0.1, 0.2, 0.1, "Output!", true )
--Create an edit box and define it as "editBox".
editBox = dgsDxCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
-- and attach our button to the outputEditBox function
addEventHandler ( "onClientDgsMouseClick", editBox, outputEditBox )
--setup our function to output the message to the chatbox
function outputEditBox ()
        local text = dgsDxGUIGetText ( editBox )--get the text from the edit box
        outputChatBox ( text ) --output that text
end
addEventHandler ( "onClientDgsMouseClick", button, outputEditBox )
</syntaxhighlight>
==See Also==
{{DGSFUNCTIONS}}
[[ZH-CN:dgsDxCreateButton]]

Latest revision as of 02:01, 2 July 2017