DgsCenterElement: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element dgsCenterElement ( element,[ bool remainX, bool remainY ] )
dgsCenterElement ( element,[ bool remainX, bool remainY ] )
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 18:08, 21 April 2020

Syntax

dgsCenterElement ( element,[ bool remainX, bool remainY ] )

Required Arguments

Example Dx Window.
  • element: A float of the 2D x position of the window on a player's screen. This is affected by the relative argument.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • titlenamecolor: An int of the color of the title text of the window.
  • titsize: A float of the height of the title of the window.
  • titimg: A texture element of the background of the title of the window.
  • titcolor: An int of the color of the title of the window.
  • bgimg: A texture element of the background of the body of the window.
  • bgcolor: An int of the background color of the body of the window.
  • sidesize: A float of the side of the window that affects window sizing.
  • nooffbutton : A bool of whether the window is created without close button.

Returns

Returns a dgs window element if it was created successfully, false otherwise.