DgsCenterElement: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element | element dgsCenterElement ( element[, bool remainX, bool remainY] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:05, 21 April 2020
Syntax
element dgsCenterElement ( element[, bool remainX, bool remainY] )
Required Arguments
- x: A float of the 2D x position of the window on a player's screen. This is affected by the relative argument.
- y: A float of the 2D y position of the window on a player's screen. This is affected by the relative argument.
- width: A float of the width of the window. This is affected by the relative argument.
- height: A float of the height of the window. This is affected by the relative argument.
- titleBarText: A string of the text that will be displayed in the title bar of the window.
- relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution, accessible using guiGetScreenSize.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- titlenamecolor: An int of the color of the title text of the window.
- titsize: A float of the height of the title of the window.
- titimg: A texture element of the background of the title of the window.
- titcolor: An int of the color of the title of the window.
- bgimg: A texture element of the background of the body of the window.
- bgcolor: An int of the background color of the body of the window.
- sidesize: A float of the side of the window that affects window sizing.
- nooffbutton : A bool of whether the window is created without close button.
Returns
Returns a dgs window element if it was created successfully, false otherwise.