DgsCenterElement: Difference between revisions

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===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''titlenamecolor:''' An int of the color of the title text of the window.
*'''remainX:''' An int of the color of the title text of the window.
*'''titsize:''' A float of the height of the title of the window.
*'''remainY:''' A float of the height of the title of the window.
*'''titimg:''' A texture element of the background of the title of the window.
*'''titcolor:''' An int of the color of the title of the window.
*'''bgimg:''' A texture element of the background of the body of the window.
*'''bgcolor:''' An int of the background color of the body of the window.
*'''sidesize:''' A float of the side of the window that affects window sizing.
*'''nooffbutton :''' A bool of whether the window is created without close button.


===Returns===
===Returns===
Returns a dgs window element if it was created successfully, false otherwise.
Returns a dgs window element if it was created successfully, false otherwise.

Revision as of 18:09, 21 April 2020

Syntax

dgsCenterElement ( element,[ bool remainX, bool remainY ] )

Required Arguments

Example Dx Window.
  • element: A float of the 2D x position of the window on a player's screen. This is affected by the relative argument.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • remainX: An int of the color of the title text of the window.
  • remainY: A float of the height of the title of the window.

Returns

Returns a dgs window element if it was created successfully, false otherwise.