DxCreateFont: Difference between revisions
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m (moved CreateFont to DxCreateFont: Function split) |
Revision as of 02:53, 19 June 2011
Only available in 1.1 This function creates a font element that can be used in functions such as dxDrawText and guiSetFont
Syntax
element createFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold when drawn with dxDrawText
Returns
Returns a font element if successful, false if invalid arguments were passed to the function.
Example
-- Display a gui label
local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false )
-- Display text using dxDrawText
addEventHandler( "onClientRender", root,
function()
dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont )
end
)
-- Use 'toggle' command to switch custom font on and off
addCommandHandler( "toggle",
function()
if not myFont then
myFont = createFont( "segoeui.ttf", 20 ) -- Create custom font
guiSetFont( myLabel, myFont ) -- Apply to a gui label
else
destroyElement( myFont ) -- Destroy custom font
myFont = nil
end
end
)