DxCreateFont: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ {{New feature|3.0110|1.1| Only available in 1.1 }} This function creates a font element that can be used in functions such as dxDrawText and [[g...") |
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
-- Display a gui label | |||
local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) | |||
-- Display text using dxDrawText | |||
addEventHandler( "onClientRender", root, | |||
function() | |||
dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) | |||
end | |||
) | |||
-- Use 'toggle' command to switch custom font on and off | |||
addCommandHandler( "toggle", | |||
function() | |||
if not myFont then | |||
myFont = createFont( "segoeui.ttf", 20 ) -- Create custom font | |||
guiSetFont( myLabel, myFont ) -- Apply to a gui label | |||
else | |||
destroyElement( myFont ) -- Destroy custom font | |||
myFont = nil | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== |
Revision as of 09:56, 7 June 2011
Only available in 1.1 This function creates a font element that can be used in functions such as dxDrawText and guiSetFont
Syntax
element createFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the GUI element whose visibility is to be changed
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold when drawn with dxDrawText
Returns
Returns a font element if successful, false if invalid arguments were passed to the function.
Example
-- Display a gui label local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) -- Display text using dxDrawText addEventHandler( "onClientRender", root, function() dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) end ) -- Use 'toggle' command to switch custom font on and off addCommandHandler( "toggle", function() if not myFont then myFont = createFont( "segoeui.ttf", 20 ) -- Create custom font guiSetFont( myLabel, myFont ) -- Apply to a gui label else destroyElement( myFont ) -- Destroy custom font myFont = nil end end )