DxCreateFont: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (moved CreateFont to DxCreateFont: Function split) |
Revision as of 02:53, 19 June 2011
Only available in 1.1 This function creates a font element that can be used in functions such as dxDrawText and guiSetFont
Syntax
element createFont ( string filepath[, int size=9, bool bold=false ] )
Required Arguments
- filepath: the name of the file containing the font
Optional Arguments
- size: size of the font
- bold: flag to indicate if the font should be bold when drawn with dxDrawText
Returns
Returns a font element if successful, false if invalid arguments were passed to the function.
Example
-- Display a gui label local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false ) -- Display text using dxDrawText addEventHandler( "onClientRender", root, function() dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont ) end ) -- Use 'toggle' command to switch custom font on and off addCommandHandler( "toggle", function() if not myFont then myFont = createFont( "segoeui.ttf", 20 ) -- Create custom font guiSetFont( myLabel, myFont ) -- Apply to a gui label else destroyElement( myFont ) -- Destroy custom font myFont = nil end end )