DxCreateFont: Difference between revisions

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m (moved CreateFont to DxCreateFont: Function split)

Revision as of 02:53, 19 June 2011

Only available in 1.1 This function creates a font element that can be used in functions such as dxDrawText and guiSetFont

Syntax

element createFont ( string filepath[, int size=9, bool bold=false ] )

Required Arguments

  • filepath: the name of the file containing the font

Optional Arguments

  • size: size of the font
  • bold: flag to indicate if the font should be bold when drawn with dxDrawText

Returns

Returns a font element if successful, false if invalid arguments were passed to the function.

Example

-- Display a gui label
local myLabel = guiCreateLabel( 100, 300, 400, 50, "GUI label", false )

-- Display text using dxDrawText
addEventHandler( "onClientRender", root,
    function()
        dxDrawText( "dxDrawText", 100, 350, 300, 350, tocolor(255,255,0), 1, myFont )
    end
)

-- Use 'toggle' command to switch custom font on and off
addCommandHandler( "toggle",
    function()
        if not myFont then
            myFont = createFont( "segoeui.ttf", 20 )  -- Create custom font
            guiSetFont( myLabel, myFont )             -- Apply to a gui label
        else        
            destroyElement( myFont )                  -- Destroy custom font
            myFont = nil
        end
    end
)

See Also