DxCreateTexture
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Only available in 1.1 This function creates a texture element that can be used in the dxDraw functions
Syntax
element createTexture ( string filepath )
Required Arguments
- filepath: The filepath of the image. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring.
Returns
Returns a texture element if successful, false if invalid arguments were passed to the function.
Example
addEventHandler( "onClientRender", root,
function()
if myImage then
dxDrawImage( 100, 350, 300, 350, myImage )
end
end
)
-- Use 'toggle' command to switch image on and off
addCommandHandler( "toggle",
function()
if not myImage then
myImage = createTexture( "moonpig.png" ) -- Create texture
else
destroyElement( myImage ) -- Destroy texture
myImage = nil
end
end
)