DxGUI/dxCreateButton: Difference between revisions
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(Created page with "==Syntax== <syntaxhighlight lang="lua"> element dxCreateButton( float x, float y, float width, float height, string text,[element parent = nil, int color, string font, string theme] ) </syntaxhighlight> ...") |
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This function is for creating a new dxGUI button. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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===Returns=== | ===Returns=== | ||
Returns a dxgui element of the created button if it was successfully created, false otherwise. | Returns a dxgui element of the created button if it was successfully created, false otherwise. | ||
==Example== | |||
'''Example 1:''' This example creates a button. | |||
<syntaxhighlight lang="lua"> | |||
exports.dxGUI_v1:dxCreateButton(0,0,250,300,"Hello!",tocolor(255,0,0,255),"default-bold","Orange") | |||
</syntaxhighlight> |
Latest revision as of 15:39, 1 October 2013
This function is for creating a new dxGUI button.
Syntax
element dxCreateButton( float x, float y, float width, float height, string text,[element parent = nil, int color, string font, string theme] )
Required Arguments
- x: A float of the 2D x position of the dxGUI window on a player's screen.
- y: A float of the 2D y position of the dxGUI window on a player's screen.
- width: A float of the width of the dxGUI window.
- height: A float of the height of the dxGUI window.
- text: A string of the text that will be displayed in the button.
- parent: This is the parent that the gui button is attached to.
- color: This the color of dxGUI: tocolor(255,255,255,255).
- font: This the font text of dxGUI titleBarText: "default-bold".
- theme: This the theme of dxGUI: "Lighter Black","Lighter Blue","Orange" in themes.xml you can add more.
Returns
Returns a dxgui element of the created button if it was successfully created, false otherwise.
Example
Example 1: This example creates a button.
exports.dxGUI_v1:dxCreateButton(0,0,250,300,"Hello!",tocolor(255,0,0,255),"default-bold","Orange")