Dynamic object: Difference between revisions
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== List == | == List == | ||
{|class="wikitable" style="text-align: center; font-size: 12px;" | |||
|- | |||
!Property | |||
!Description | |||
|- | |||
|Mass | |||
|weight of the object (kilograms 1 to 50000) | |||
|- | |||
|TurnMass | |||
|kg m^3 or some such dimension | |||
|- | |||
|Air Resistance | |||
|scale 0 (total resistance) to 1 (zero resistance) | |||
|- | |||
|Elasticity | |||
|scale 0 (no bounce) to 1 (full bounce) or more) | |||
|- | |||
|Percent Submerged | |||
|percentage 10 to 120 | |||
|- | |||
|Uproot Limit | |||
|force magnitude required to uproot | |||
|- | |||
|CDMult | |||
|Collision Damage Multiplier (0.1 - 5.0 ish) | |||
|- | |||
|CDEff | |||
|Collision Damage Effect | |||
|- | |||
|SpCDR | |||
|Special Collision Response Cases | |||
|- | |||
|CamAv | |||
|Camera to avoid this object (0) for no (1) for yes | |||
|- | |||
|Expl | |||
|Causes Explosion or not | |||
|- | |||
|FX_Type | |||
|0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed | |||
|- | |||
|FX_OFFSET | |||
|offset from the pivot of the object (set x value to -999.0 to play at the point of collision) | |||
|- | |||
|FX_NAME | |||
|needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid FxSystem | |||
|- | |||
|B-SM | |||
|Smash Multiplier | |||
|- | |||
|B-VX | |||
|Break Velocity X - velocity of breakable parts | |||
|- | |||
|B-VY | |||
|Break Velocity Y | |||
|- | |||
|B-VZ | |||
|Break Velocity Z | |||
|- | |||
|B-VR | |||
|Break Velocity Rand - velocity randomness factor | |||
|- | |||
|B-GUN | |||
|Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable) | |||
|- | |||
|G_SPK | |||
|Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) | |||
|} | |||
{|class="wikitable" style="text-align: center; font-size: 12px;" | {|class="wikitable" style="text-align: center; font-size: 12px;" | ||
|- | |- |
Revision as of 10:57, 24 March 2014
TODO There should be description.
List
Property | Description |
---|---|
Mass | weight of the object (kilograms 1 to 50000) |
TurnMass | kg m^3 or some such dimension |
Air Resistance | scale 0 (total resistance) to 1 (zero resistance) |
Elasticity | scale 0 (no bounce) to 1 (full bounce) or more) |
Percent Submerged | percentage 10 to 120 |
Uproot Limit | force magnitude required to uproot |
CDMult | Collision Damage Multiplier (0.1 - 5.0 ish) |
CDEff | Collision Damage Effect |
SpCDR | Special Collision Response Cases |
CamAv | Camera to avoid this object (0) for no (1) for yes |
Expl | Causes Explosion or not |
FX_Type | 0 - no FxSystem, 1 - play when hit, 2 - play when destroyed, 3 - play when hit or destroyed |
FX_OFFSET | offset from the pivot of the object (set x value to -999.0 to play at the point of collision) |
FX_NAME | needs to be "none" if FX_TYPE is 0, otherwise must be the name of a valid FxSystem |
B-SM | Smash Multiplier |
B-VX | Break Velocity X - velocity of breakable parts |
B-VY | Break Velocity Y |
B-VZ | Break Velocity Z |
B-VR | Break Velocity Rand - velocity randomness factor |
B-GUN | Gun Break Mode (0 - not breakable by gun, 1 - breakable, 2 - smashable) |
G_SPK | Produce Sparks on Impact (0 - no sparks, 1 - sparks produced) |
Breakable properties | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ID | Name | Mass | TurnMass | AirResistance | Elasticity | PercSubmerged | Uproot | CDMult | CDEff | SpCDR | CamAv | Expl | FX_TYPE | FX_OFFSET | FX_NAME | B-SM | B-VX | B-VY | B-VZ | B-VR | B-GUN | B_SPK | |||
cardboardbox2 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
cardboardbox4 | 20.0 | 20.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
cardboardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
cm_box | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
temp_cardbox | 10.0 | 10.0 | 0.99 | 0.03 | 50.0 | 0.0 | 2.5 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
pizzabox | 10.0 | 10.0 | 1.00 | 0.03 | 50.0 | 0.0 | 2.0 | 20 | 2 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_crate | |||||||||
tar_gun1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
tar_gun2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
kb_beer | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
kb_beer01 | 30.0 | 30.0 | 0.99 | 0.03 | 50.0 | 0.0 | 1.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
record1 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
record2 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
record3 | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
e_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
w_test | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
cutscene_beer | 99999.0 | 99999.0 | 0.99 | 0.1 | 50.0 | 0.0 | 5.0 | 20 | 0 | 1 | 0 | 2 | 0.0 | 0.0 | 0.0 | explosion_door | |||||||||
dyn_wine_break | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | ||
dyn_wine_BOUNCE | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 | ||
CJ_B_OPTIC1 | 50.0 | 150.0 | 0.99 | 0.0 | 50.0 | 350.0 | 5.0 | 200 | 0 | 1 | 0 | 0 | 0.0 | 0.0 | 0.0 | none | 1.0 | 0.0 | 0.0 | 0.1 | 0.07 | 2 | 0 |