ES/addAccount: Difference between revisions

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{{Server function}}
#REDIRECT [[ES/AddAccount]]
__NOTOC__
Esta función agrega una cuenta a la lista de cuentas registradas del servidor.
 
==Sintaxis==
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
{{New feature|3|1.0 r848|
<syntaxhighlight lang="lua">
account addAccount ( string nombre, string contraseña )
</syntaxhighlight>
}}
{{Deprecated_feature|3|1.0|
<syntaxhighlight lang="lua">
bool addAccount ( string name, string pass )
</syntaxhighlight>
}}
 
===Argumentos Requeridos===
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''nombre:''' El nombre de la cuenta que deseas crear, normalmente se hace coincidir con el nombre del jugador(no es obligatorio que coincida).
*'''contraseña:''' La contraseña con la cual se va a acceder a la cuenta.
 
===Devuelve===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
{{New feature|3|1.0 r848|
Devuelve el elemento ''account'' si la cuenta fue creada satisfactoriamente, ''false'' si la cuenta ya existía o si ocurrió un error.
}}
{{Deprecated_feature|3|1.0|
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.
}}
 
==Ejemplo==
<section name="Server" class="server" show="true">
'''Ejemplo 1:''' Esto permite que los jugadores se registren usando el comando /register <contraseña>.
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, password )
-- Check if the password field is blank or not (only blank if they didnt enter one)
if ( password ~= "" and password ~= nil ) then
--Attempt to add the account, and save its value in a var
local accountAdded = addAccount( getPlayerName(source), password )
if ( accountAdded ) then
--  Tell the user all is done
outputChatBox ( "Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login", source )
else
-- There was an error making the account, tell the user
outputChatBox ( "Error creating account, contact the server admin", source )
end
else
-- There was an error in the syntax, tell the user the correct syntax.
outputChatBox ( "Error creating account, correct syntax: /register <password>", source )
end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
 
'''A diferencia del primero, el código siguiente permite a los jugadores crear una cuenta con un nombre distinto a su actual nick.'''
 
'''Ejemplo 2:''' Esto permite a los jugadores registrarse en el servidor usando el comando /register <nombre> <contraseña>.
<syntaxhighlight lang="lua">
function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
 
'''Ejemplo 3:''' Este código permite a los jugadores registrarse(crear una cuenta) sólo una sola vez usando /register <nombre> <contraseña>.
<syntaxhighlight lang="lua">
local bRegisteredOnce = false
 
function registerPlayer ( source, commandName, username, password )
        if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then
                local accountAdded = addAccount(username,password)
                if(accountAdded) then
                        outputChatBox("Thank you " .. getPlayerName(source) .. ", you're now registed, you can login with /login",source)
                        bRegisteredOnce = true
                else
                        outputChatBox("Error creating account, contact the server admin.",source)
                end
        else
                if bRegisteredOnce == true then
                    outputChatBox("You already registered on this server!",source)
                else
                    outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source)
                end
        end
end
addCommandHandler ( "register", registerPlayer ) -- add the command handler
</syntaxhighlight>
</section>
 
==Ver También==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Account_functions}}

Latest revision as of 19:21, 16 February 2011

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