Element/Building: Difference between revisions
Jump to navigation
Jump to search
TheNormalnij (talk | contribs) (Created page with "__NOTOC__ The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. Buildings, unlike objects, can contain '''glass''' and '''shadows'''. The element type of this class is '''"building"'''. ==Related scripting functions== {{Building functions}} Category:Element Types en:Element/Building") |
Fernando187 (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
Buildings, unlike objects, can contain '''glass''' and '''shadows'''. | Buildings, unlike objects, can contain '''glass''' and '''shadows'''. | ||
The element type of this class is '''"building"'''. | The element type of this class is '''"building"'''. | ||
Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests. | |||
==Related scripting functions== | ==Related scripting functions== |
Revision as of 09:57, 8 October 2024
The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. Buildings, unlike objects, can contain glass and shadows. The element type of this class is "building".
Buildings cannot be created with dynamic object model IDs (like a door that opens when you push it), they are meant to be used for static objects, mainly buildings as the name suggests.