Element/Effect: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Добавление языков) |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{New items| | {{New items|3.0140|1.4| | ||
The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc. | |||
The element type of this class is '''"effect"'''. | |||
}} | }} | ||
__TOC__ | |||
== Effects list == | == Effects list == | ||
There are 82 effects. | |||
<syntaxhighlight lang="lua">--A table containing all effect names. | |||
local effectNames = { | |||
"blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", | |||
"explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", | |||
"explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", | |||
"fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", | |||
"overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", | |||
"prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", | |||
"prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", | |||
"smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", | |||
"water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", | |||
"water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" | |||
}</syntaxhighlight> | |||
{|class="wikitable" style="text-align: center; font-size: 12px;" | {|class="wikitable" style="text-align: center; font-size: 12px;" | ||
|- | |- | ||
Line 9: | Line 27: | ||
!width="300"|Description | !width="300"|Description | ||
<!--!width="160"|Image--> | <!--!width="160"|Image--> | ||
<!--!width="50"|Rotatable--> | |||
|- | |- | ||
|blood_heli | |blood_heli | ||
Line 60: | Line 79: | ||
|- | |- | ||
|explosion_molotov | |explosion_molotov | ||
|explosion, as from a | |explosion, as from a molotov cocktail | ||
|- | |- | ||
|explosion_small | |explosion_small | ||
Line 121: | Line 140: | ||
|overheat_car_electric | |overheat_car_electric | ||
|wrecked electro-machine | |wrecked electro-machine | ||
|- | |||
|prt_blood | |||
|spark? maybe meant to be a mini red blood splash | |||
|- | |- | ||
|prt_boatsplash | |prt_boatsplash | ||
|foam | |foam | ||
|- | |||
|prt_bubble | |||
|bubble | |||
|- | |- | ||
|prt_cardebris | |prt_cardebris | ||
Line 189: | Line 214: | ||
|- | |- | ||
|shootlight | |shootlight | ||
| | |a light being shot out (used for searchlights), sparks and glass | ||
|- | |- | ||
|smoke_flare | |smoke_flare | ||
| | |a light being shot out, sparks and glass, it makes a good firework effect | ||
|- | |- | ||
|tank_fire | |tank_fire | ||
Line 250: | Line 275: | ||
|WS_factorysmoke | |WS_factorysmoke | ||
|smoke | |smoke | ||
|} | |||
==Related scripting functions== | |||
===Client=== | |||
* [[createEffect]] | |||
* [[setEffectSpeed]] | |||
* [[getEffectSpeed]] | |||
* [[setEffectDensity]] | |||
* [[getEffectDensity]] | |||
[[Category:Element Types]] | |||
[[en:Element/Effect]] | |||
[[ru:Element/Effect]] | |||
[[hu:Element/Effect]] |
Latest revision as of 11:03, 15 April 2021
The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc.
The element type of this class is "effect".
Effects list
There are 82 effects.
--A table containing all effect names. local effectNames = { "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", "explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", "explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", "fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", "overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", "prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", "prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", "smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", "water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", "water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" }
Name | Description |
---|---|
blood_heli | bloody explosion |
boat_prop | a surf |
camflash | small flare |
carwashspray | steam, as on a carwash |
cement | cement |
cloudfast | fast clouds |
coke_puff | puff of a coke |
coke_trail | a pouring water |
cigarette_smoke | a smoke from a cigarette |
explosion_barrel | explosion and splinters of a box |
explosion_crate | explosion and splinters of the large box |
explosion_door | a smoke with sparks |
exhale | a small smoke |
explosion_fuel_car | explosion, as from the machine |
explosion_large | the large explosion |
explosion_medium | average explosion |
explosion_molotov | explosion, as from a molotov cocktail |
explosion_small | small explosion |
explosion_tiny | very small explosion |
extinguisher | foam of the fire extinguisher |
flame | small fire |
fire | fire |
fire_med | average fire |
fire_large | large fire |
flamethrower | fire of the flamethrower |
fire_bike | fire, as from a burning motorcycle |
fire_car | fire, as from the burning machine |
gunflash | as the bullet from a trunk takes off |
gunsmoke | a smoke from a gun |
insects | insects |
heli_dust | a dust, as from the helicopter |
jetpack | a jetpacks fire |
jetthrust | fire from the muffler of the machine, as during use of nitrogen |
nitro | nitro |
molotov_flame | fire from a Molotov Cocktail |
overheat_car | smoke from damaged car |
overheat_car_electric | wrecked electro-machine |
prt_blood | spark? maybe meant to be a mini red blood splash |
prt_boatsplash | foam |
prt_bubble | bubble |
prt_cardebris | splinters from a box |
prt_collisionsmoke | a dense white smoke |
prt_glass | a crashing glass |
prt_gunshell | shells |
prt_sand | sand, which was scattered |
prt_sand2 | there is less sand, than in previous animation |
prt_smokeII_3_expand | a grey smoke |
prt_smoke_huge | there is a lot of grey smoke |
prt_spark | of a spark |
prt_spark_2 | the large sparks |
prt_splash | burst |
prt_wake | a wave |
prt_watersplash | sparks |
prt_wheeldirt | sparks from wheels of the car |
petrolcan | a jet |
puke | belch |
riot_smoke | there is a lot of smoke |
spraycan | spray |
smoke30lit | a smoke |
smoke30m | a rich smoke |
smoke50lit | more richer smoke |
shootlight | a light being shot out (used for searchlights), sparks and glass |
smoke_flare | a light being shot out, sparks and glass, it makes a good firework effect |
tank_fire | a shot from the tank |
teargas | gas, as from gas grenade |
teargasAD | gas, as from small gas grenade |
tree_hit_fir | leaf falling |
tree_hit_palm | falling of pair large leafs |
vent | slowly dissipating a smoke |
vent2 | practically too most |
water_hydrant | the large flow of water |
water_ripples | circles on water |
water_speed | the large sparks from water |
water_splash | small sparks from water |
water_splash_big | average sparks |
water_splsh_sml | sparks, only them it is not visible almost |
water_swim | small sparks at navigation |
waterfall_end | there is a lot of pair |
water_fnt_tme | the large flow of water |
water_fountain | water of a fountain |
wallbust | a disappearing heap pair |
WS_factorysmoke | smoke |