Element/Effect: Difference between revisions
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Rain Gloom (talk | contribs) (Added list of effect names as an array for easier testing.) |
Rain Gloom (talk | contribs) (Fixed a typo in the Lua list) |
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<syntaxhighlight lang="lua">--An array containing all effect names. | <syntaxhighlight lang="lua">--An array containing all effect names. | ||
local effectNames = { | local effectNames = { | ||
"blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke","explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium","explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower","fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame","overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke","prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2","prt_splash","prt_wake","prt_watersplash","prt_wheeldirt""petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m","smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2","water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end","water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" | "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke","explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium","explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower","fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame","overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke","prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2","prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m","smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2","water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end","water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" | ||
}</syntaxhighlight> | }</syntaxhighlight> | ||
{|class="wikitable" style="text-align: center; font-size: 12px;" | {|class="wikitable" style="text-align: center; font-size: 12px;" |
Revision as of 14:00, 8 July 2014
The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc.
The element type of this class is "effect".
Effects list
There are 82 effects.
--An array containing all effect names. local effectNames = { "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke","explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium","explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower","fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame","overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke","prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2","prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m","smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2","water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end","water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" }
Name | Description |
---|---|
blood_heli | bloody explosion |
boat_prop | a surf |
camflash | small flare |
carwashspray | steam, as on a carwash |
cement | cement |
cloudfast | fast clouds |
coke_puff | puff of a coke |
coke_trail | a pouring water |
cigarette_smoke | a smoke from a cigarette |
explosion_barrel | explosion and splinters of a box |
explosion_crate | explosion and splinters of the large box |
explosion_door | a smoke with sparks |
exhale | a small smoke |
explosion_fuel_car | explosion, as from the machine |
explosion_large | the large explosion |
explosion_medium | average explosion |
explosion_molotov | explosion, as from a movotov cocktail |
explosion_small | small explosion |
explosion_tiny | very small explosion |
extinguisher | foam of the fire extinguisher |
flame | small fire |
fire | fire |
fire_med | average fire |
fire_large | large fire |
flamethrower | fire of the flamethrower |
fire_bike | fire, as from a burning motorcycle |
fire_car | fire, as from the burning machine |
gunflash | as the bullet from a trunk takes off |
gunsmoke | a smoke from a gun |
insects | insects |
heli_dust | a dust, as from the helicopter |
jetpack | a jetpacks fire |
jetthrust | fire from the muffler of the machine, as during use of nitrogen |
nitro | nitro |
molotov_flame | fire from a Molotov Cocktail |
overheat_car | smoke from damaged car |
overheat_car_electric | wrecked electro-machine |
prt_blood | spark? maybe meant to be a mini red blood splash |
prt_boatsplash | foam |
prt_bubble | bubble |
prt_cardebris | splinters from a box |
prt_collisionsmoke | a dense white smoke |
prt_glass | a crashing glass |
prt_gunshell | shells |
prt_sand | sand, which was scattered |
prt_sand2 | there is less sand, than in previous animation |
prt_smokeII_3_expand | a grey smoke |
prt_smoke_huge | there is a lot of grey smoke |
prt_spark | of a spark |
prt_spark_2 | the large sparks |
prt_splash | burst |
prt_wake | a wave |
prt_watersplash | sparks |
prt_wheeldirt | sparks from wheels of the car |
petrolcan | a jet |
puke | belch |
riot_smoke | there is a lot of smoke |
spraycan | spray |
smoke30lit | a smoke |
smoke30m | a rich smoke |
smoke50lit | more richer smoke |
shootlight | a light being shot out (used for searchlights), sparks and glass |
smoke_flare | a light being shot out, sparks and glass, it makes a good firework effect |
tank_fire | a shot from the tank |
teargas | gas, as from gas grenade |
teargasAD | gas, as from small gas grenade |
tree_hit_fir | leaf falling |
tree_hit_palm | falling of pair large leafs |
vent | slowly dissipating a smoke |
vent2 | practically too most |
water_hydrant | the large flow of water |
water_ripples | circles on water |
water_speed | the large sparks from water |
water_splash | small sparks from water |
water_splash_big | average sparks |
water_splsh_sml | sparks, only them it is not visible almost |
water_swim | small sparks at navigation |
waterfall_end | there is a lot of pair |
water_fnt_tme | the large flow of water |
water_fountain | water of a fountain |
wallbust | a disappearing heap pair |
WS_factorysmoke | smoke |