Element/Water: Difference between revisions
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In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with [[createWater]] or through a <water/> map element. For simplicity, water map elements only support rectangular polygons. | In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with [[createWater]] or through a <water/> map element. For simplicity, water map elements only support rectangular polygons. | ||
Revision as of 21:27, 1 March 2009
In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element. For simplicity, water map elements only support rectangular polygons.
XML syntax
<water posX="" posY="" posZ="" sizeX="" sizeY=""/>
Required Attributes
- posX, posY, posZ: the world coordinates of the center of the (rectangular) water surface.
Optional Attributes
- sideX: the size of the water rectangle along the X axis. Defaults to 20.
- sideY: the size of the water rectangle along the Y axis. Defaults to 20.
Related scripting functions
Server
- createWater
- getWaterColor
- getWaterVertexPosition
- getWaveHeight
- resetWaterColor
- resetWaterLevel
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight