Element: Difference between revisions

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{{Needs_Checking|Water must be considered as an element}}
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An '''element''' is a generic class that can represent almost all in-game [[entity|entities]]. The built-in element types are:
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{{Elements}}


Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entities they create as their children.
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Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.


All elements are stored internally in a [[Element tree|tree structure]], and as such every element except the '''root''' element has a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function calls.
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==Related scripting functions==
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===Client===
{{Client element functions}}
===Server===
{{Element functions}}
[[Category:Scripting Concepts]]
 
[[hu:Element]]
[[it:Elemento]]
[[ru:Element]]
[[es:Elemento]]

Revision as of 09:05, 1 September 2018




We apologize for the inconvenience, but the site is temporarily blocked.

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