EngineGetFrameRotation: Difference between revisions

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(Created page with "{{Client function}} __NOTOC__ {{New items|3.0151|1.4| This function get frame rotation from vehicle element. }}<br /> <br /> ==Syntax== <syntaxhighlight lang="lua"> float rX, float r...")
 
(Redirect to getVehicleComponentRotation. I guess that model frames were renamed to components)
 
(13 intermediate revisions by 2 users not shown)
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{{Client function}}
#REDIRECT [[GetVehicleComponentRotation]]
__NOTOC__
{{New items|3.0151|1.4|
This function get frame rotation from [[vehicle]] [[element]].
}}<br />
<br />
 
 
==Syntax==
<syntaxhighlight lang="lua">
float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
theComponent )
</syntaxhighlight>
 
===Required Arguments===
*'''theVehicle:''' A [[vehicle]] object.
*'''theComponent:''' A component.
 
===Returns===
Returns three ''float''s indicating the rotation of the frame, ''x'', ''y'' and ''z'' respectively.
 
==See Also==
{{Engine_functions}}

Latest revision as of 13:48, 5 July 2017