From Multi Theft Auto: Wiki
Jump to navigation
Jump to search
|
|
| Line 1: |
Line 1: |
| {{Client function}}
| |
| __NOTOC__
| |
| {{New items|3.0151|1.4|
| |
| This function get frame rotation from [[vehicle]] [[element]].
| |
| }}<br />
| |
| <br />
| |
|
| |
|
|
| |
| ==Syntax==
| |
| <syntaxhighlight lang="lua">
| |
| float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
| |
| theComponent )
| |
| </syntaxhighlight>
| |
|
| |
| ===Required Arguments===
| |
| *'''theVehicle:''' A [[vehicle]] object.
| |
| *'''theComponent:''' A component.
| |
|
| |
| <br />
| |
| '''List of components:'''<br />
| |
| special_1<br />
| |
| special_2<br />
| |
| special_3<br />
| |
| special_4<br />
| |
| special_5<br />
| |
| bonnet<br />
| |
| boot<br />
| |
| bumper_1<br />
| |
| bumper_2<br />
| |
| chassis<br />
| |
| door_1<br />
| |
| door_2<br />
| |
| door_3<br />
| |
| door_4<br />
| |
| exhaust<br />
| |
| windscreen<br />
| |
| <br />
| |
| ===Returns===
| |
| Returns three ''float''s indicating the rotation of the frame, ''x'', ''y'' and ''z'' respectively.
| |
|
| |
| ==See Also==
| |
| {{Engine_functions}}
| |
Revision as of 20:54, 10 September 2012