EngineReplaceModel notes: Difference between revisions
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(Created page with "=Replacing models in the original GTA map= Replacing models in the original GTA map may not work correctly. There are two work arounds: ==Work around 1:== Move camera away du...") |
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Replacing models in the original GTA map may not work correctly. There are two work arounds: | Replacing models in the original GTA map may not work correctly. There are two work arounds: | ||
==Work around 1: | ==Work around 1: Move camera away during replace process== | ||
Move camera away during replace process: | ''Pros: Simple''<br/> | ||
''Cons: Looks messy during replace''<br/> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local modelId = 12853 | local modelId = 12853 | ||
Line 23: | Line 24: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Work around 2: | |||
Create custom object and hide original:<br/> | ==Work around 2: Create custom object and hide original== | ||
''( | ''Pros: Looks ok during replace''<br/> | ||
''Cons: You will have to handle LOD (see below)'' | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local modelId = 12853 | local modelId = 12853 | ||
local modelLODId = 13245 | |||
local x,y,z = 661, -561, 17 | local x,y,z = 661, -561, 17 | ||
Line 40: | Line 43: | ||
engineImportTXD( txd, modelId ) | engineImportTXD( txd, modelId ) | ||
engineReplaceModel( dff, modelId ) | engineReplaceModel( dff, modelId ) | ||
</syntaxhighlight> | |||
====Additonal code if model has LOD:==== | |||
If the model has a LOD version, that will need to be hidden: | |||
<syntaxhighlight lang="lua"> | |||
local modelIdLOD = 13245 | |||
removeWorldModel ( modelIdLOD, 100, x,y,z ) -- Hide LOD | |||
</syntaxhighlight> | |||
Optionally create a MTA LOD replacement so there is no hole in the map from a distance: | |||
<syntaxhighlight lang="lua"> | |||
-- This step is optional | |||
objLOD = createObject( modelIdLOD, x,y,z, 0, 0, 0, true ) | |||
setLowLODElement(obj, objLOD) | |||
</syntaxhighlight> | |||
And for extra points, add a custom dff for the MTA LOD replacement: | |||
<syntaxhighlight lang="lua"> | |||
-- This step is optional | |||
txdLOD = engineLoadTXD( "garageLOD.txd" ) | |||
dffLOD = engineLoadDFF( "garageLOD.dff", 0 ) | |||
engineImportTXD( txdLOD, modelIdLOD ) | |||
engineReplaceModel( dffLOD, modelIdLOD ) | |||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 07:42, 12 June 2014
Replacing models in the original GTA map
Replacing models in the original GTA map may not work correctly. There are two work arounds:
Work around 1: Move camera away during replace process
Pros: Simple
Cons: Looks messy during replace
local modelId = 12853 setCameraMatrix( 10000, 0, 0 ) -- Move camera far away col = engineLoadCOL( "garage.col" ) txd = engineLoadTXD( "garage.txd" ) dff = engineLoadDFF( "garage.dff", 0 ) engineReplaceCOL( col, modelId ) engineImportTXD( txd, modelId ) engineReplaceModel( dff, modelId ) setTimer( function() setCameraTarget( localPlayer ) -- Move camera back after a delay end ,50,1 )
Work around 2: Create custom object and hide original
Pros: Looks ok during replace
Cons: You will have to handle LOD (see below)
local modelId = 12853 local modelLODId = 13245 local x,y,z = 661, -561, 17 obj = createObject( modelId, x,y,z ) removeWorldModel( modelId, 100, x,y,z ) -- Hide original col = engineLoadCOL( "garage.col" ) txd = engineLoadTXD( "garage.txd" ) dff = engineLoadDFF( "garage.dff", 0 ) engineReplaceCOL( col, modelId ) engineImportTXD( txd, modelId ) engineReplaceModel( dff, modelId )
Additonal code if model has LOD:
If the model has a LOD version, that will need to be hidden:
local modelIdLOD = 13245 removeWorldModel ( modelIdLOD, 100, x,y,z ) -- Hide LOD
Optionally create a MTA LOD replacement so there is no hole in the map from a distance:
-- This step is optional objLOD = createObject( modelIdLOD, x,y,z, 0, 0, 0, true ) setLowLODElement(obj, objLOD)
And for extra points, add a custom dff for the MTA LOD replacement:
-- This step is optional txdLOD = engineLoadTXD( "garageLOD.txd" ) dffLOD = engineLoadDFF( "garageLOD.dff", 0 ) engineImportTXD( txdLOD, modelIdLOD ) engineReplaceModel( dffLOD, modelIdLOD )