EngineReplaceModel notes: Difference between revisions
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(Update line to LOD table.) |
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====Additonal code if model has LOD:==== | ====Additonal code if model has LOD:==== | ||
''(To determine the LOD model ID, use the editor resource, or refer to this [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_main/server/mapEditorScriptingExtension_s.lua# | ''(To determine the LOD model ID, use the editor resource, or refer to this [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_main/server/mapEditorScriptingExtension_s.lua#L78 this table])''<br/> | ||
If the model has a LOD version, that will need to be hidden: | If the model has a LOD version, that will need to be hidden: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Revision as of 11:59, 7 July 2022
Replacing models in the original GTA map
There are two ways to replace models in the original GTA map:
Method 1: Move camera away during replace process
Click to collapse [-]
Client local modelId = 12853
setCameraMatrix( 10000, 0, 0 ) -- Move camera far away
col = engineLoadCOL( "garage.col" )
txd = engineLoadTXD( "garage.txd" )
dff = engineLoadDFF( "garage.dff", 0 )
engineReplaceCOL( col, modelId )
engineImportTXD( txd, modelId )
engineReplaceModel( dff, modelId )
setTimer( function()
setCameraTarget( localPlayer ) -- Move camera back after a delay
end, 50, 1 )
Method 2: Create custom object and hide original
Click to collapse [-]
Client local modelId = 12853
local x,y,z = 661, -561, 17
obj = createObject( modelId, x,y,z )
removeWorldModel( modelId, 100, x,y,z ) -- Hide original
col = engineLoadCOL( "garage.col" )
txd = engineLoadTXD( "garage.txd" )
dff = engineLoadDFF( "garage.dff", 0 )
engineReplaceCOL( col, modelId )
engineImportTXD( txd, modelId )
engineReplaceModel( dff, modelId )
Additonal code if model has LOD:
(To determine the LOD model ID, use the editor resource, or refer to this this table)
If the model has a LOD version, that will need to be hidden:
local modelIdLOD = 13245
removeWorldModel ( modelIdLOD, 100, x,y,z ) -- Hide LOD
Optionally create a MTA LOD replacement so there is no hole in the map from a distance:
-- This step is optional
objLOD = createObject( modelIdLOD, x,y,z, 0, 0, 0, true )
setLowLODElement(obj, objLOD)
And for extra points, add a custom dff for the MTA LOD replacement:
-- This step is optional
txdLOD = engineLoadTXD( "garageLOD.txd" )
dffLOD = engineLoadDFF( "garageLOD.dff", 0 )
engineImportTXD( txdLOD, modelIdLOD )
engineReplaceModel( dffLOD, modelIdLOD )
Additonal Note
Sometimes you need to replace the model far away from where the model/texture change is being made so if you are in the game and you are trying to replace a model then get away from the model till it is gone from your draw distance for making sure that this problem won't happen