ExecuteSQLDropTable: Difference between revisions

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__NOTOC__
__NOTOC__
{{DeprecatedWithAlt|executeSQLQuery|See the examples at executeSQLQuery for equivalent DROP TABLE usage}}
{{Server function}}
{{Server function}}
{{Deprecated|executeSQLQuery|See the examples at executeSQLQuery for equivalent DROP TABLE usage.}}
This function drops a table in the registry. This function doesn't do anything when the table doesn't exist.
This function drops a table in the registry. This function doesn't do anything when the table doesn't exist.


The executed SQL query is the following:
The executed SQL query is the following:


<syntaxhighlight lang="lua">[sql]DROP TABLE <table></syntaxhighlight>
<syntaxhighlight>DROP TABLE table</syntaxhighlight>


==Syntax==  
==Syntax==  

Latest revision as of 22:08, 1 October 2016

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use executeSQLQuery instead. See the examples at executeSQLQuery for equivalent DROP TABLE usage.


This function drops a table in the registry. This function doesn't do anything when the table doesn't exist.

The executed SQL query is the following:

DROP TABLE table

Syntax

bool executeSQLDropTable ( string tableName )

Required Arguments

  • tableName: The name of the table you want to drop.

Returns

The function returns true on success, and false on failure.

Example

This example lets you drop an SQL table with the command: dropsqltable. Note: This command should be restricted to admins if you use it.

function removeSQLTable(thePlayer, command, SQLtable)
	if (SQLtable) then -- Make sure the player entered an argument.
		success = executeSQLDropTable(SQLtable) -- Drop the table
		if (success) then -- If executeSQLDropTable returns true, it passes this if check to display a confirmation message
			outputChatBox("SQL Table "..SQLtable.." successfully dropped.", thePlayer, 0, 255, 0)
		else
			outputChatBox("SQL Table "..SQLtable.." was not successfully dropped.", thePlayer, 255, 0, 0)
		end
	end
end
addCommandHandler("dropsqltable", removeSQLTable)

See Also