ExecuteSQLInsert: Difference between revisions
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m (AddRegistryQuery moved to ExecuteSQLInsert) |
m (Changed "DeprecatedWithAlt" template to "Deprecated") |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
{{Deprecated|executeSQLQuery|See the examples at executeSQLQuery for equivalent INSERT usage.}} | |||
This function adds a row in the database. | |||
The | The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner. | ||
< | The executed SQL query is the following: | ||
<syntaxhighlight lang="lua">[sql]INSERT INTO <table> <columns> VALUES <values></syntaxhighlight> | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool | bool executeSQLInsert ( string tableName, string values, ( [string columns] ) ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''tableName:''' The name of the table you want to modify. | ||
*'''values:''' The values that need to be inserted for each field in the table. The | *'''values:''' The values that need to be inserted for each field in the table. The ' character is used to specify a value and , is used as a delimiter for multiple values (e.g. '' 'value1','value2','value3' ''. The value order corresponds to either the default column order in the table, or the optional column argument (see below). | ||
===Optional Arguments=== | |||
*'''columns:''' The columns where the values will be stored into. This corresponds with the given value order (your first column will be set to the first specified value, the second column to the second value, ...) and should be separated by the , delimiter. | |||
===Returns=== | ===Returns=== | ||
The function returns | The function returns ''true'' on success, and ''false'' on failure. | ||
==Example== | |||
This example creates a SQL table when a map loads, and stores info about a player to that database when he spawns. | |||
<syntaxhighlight lang="lua"> | |||
function onMapLoad () | |||
-- create our table, if it doesn't already exist | |||
executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) | |||
end | |||
addEventHandler ( "onGamemodeMapStart", getRootElement(), onMapLoad ) | |||
function addInfoToSQL( theSpawnpoint, theTeam ) | |||
local sourcename = getPlayerName ( source ) -- get the player's name | |||
-- try to retrieve the player data from the db | |||
result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" ) | |||
if ( result == false ) then -- see if any data was found at all | |||
outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source ) | |||
executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" ) | |||
else | |||
outputChatBox ( "Welcome back " .. sourcename .. "!", source ) | |||
executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'", | |||
"player = '" .. sourcename .. "'" ) | |||
end | |||
-- get the clothes data for the player | |||
result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" ) | |||
outputChatBox ( "Your head texture is " .. result[1].clothes_head_texture ) | |||
outputChatBox ( "Your head model is " .. result[1]['clothes_head_model'] ) | |||
end | |||
addEventHandler ( "onPlayerSpawn", getRootElement(), addInfoToSQL) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Registry_functions}} | {{Registry_functions}} |
Latest revision as of 16:24, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use executeSQLQuery instead. See the examples at executeSQLQuery for equivalent INSERT usage. |
This function adds a row in the database.
The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.
The executed SQL query is the following:
[sql]INSERT INTO <table> <columns> VALUES <values>
Syntax
bool executeSQLInsert ( string tableName, string values, ( [string columns] ) )
Required Arguments
- tableName: The name of the table you want to modify.
- values: The values that need to be inserted for each field in the table. The ' character is used to specify a value and , is used as a delimiter for multiple values (e.g. 'value1','value2','value3' . The value order corresponds to either the default column order in the table, or the optional column argument (see below).
Optional Arguments
- columns: The columns where the values will be stored into. This corresponds with the given value order (your first column will be set to the first specified value, the second column to the second value, ...) and should be separated by the , delimiter.
Returns
The function returns true on success, and false on failure.
Example
This example creates a SQL table when a map loads, and stores info about a player to that database when he spawns.
function onMapLoad () -- create our table, if it doesn't already exist executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) end addEventHandler ( "onGamemodeMapStart", getRootElement(), onMapLoad ) function addInfoToSQL( theSpawnpoint, theTeam ) local sourcename = getPlayerName ( source ) -- get the player's name -- try to retrieve the player data from the db result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" ) if ( result == false ) then -- see if any data was found at all outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source ) executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" ) else outputChatBox ( "Welcome back " .. sourcename .. "!", source ) executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'", "player = '" .. sourcename .. "'" ) end -- get the clothes data for the player result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" ) outputChatBox ( "Your head texture is " .. result[1].clothes_head_texture ) outputChatBox ( "Your head model is " .. result[1]['clothes_head_model'] ) end addEventHandler ( "onPlayerSpawn", getRootElement(), addInfoToSQL)
See Also