ExecuteSQLSelect: Difference between revisions
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This example keeps track of the largest number of players playing at once on the server and announces each time the record has been broken. | This example keeps track of the largest number of players playing at once on the server and announces each time the record has been broken. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Trigger our function every time a player joins | |||
addEventHandler ( "onPlayerJoin", getRootElement(), "maxPlayerCounter" ) | addEventHandler ( "onPlayerJoin", getRootElement(), "maxPlayerCounter" ) | ||
function maxPlayerCounter ( ) | function maxPlayerCounter ( ) | ||
mostPlayers = getRegistryValue ( "maxPlayerCounter.mostPlayers" ) | mostPlayers = getRegistryValue ( "maxPlayerCounter.mostPlayers" ) -- get the previous record from the registry | ||
playerCount = getPlayerCount() | playerCount = getPlayerCount() -- get the number of players now | ||
if ( mostPlayers == false or playerCount > mostPlayers ) | if ( mostPlayers == false or playerCount > mostPlayers ) -- see if there was a previous record and if there was, see if we've broken it | ||
outputChatBox ( "New player count record: " .. playerCount .. " players!" ) | outputChatBox ( "New player count record: " .. playerCount .. " players!" ) -- display a message in the chat box | ||
setRegistryValue ( "maxPlayerCounter.mostPlayers", playerCount ) | setRegistryValue ( "maxPlayerCounter.mostPlayers", playerCount ) -- store our new record | ||
end | end | ||
end | end |
Revision as of 11:37, 8 September 2006
This template is no longer in use as it results in poor readability. This function retrieves a value from the server's registry. This is data that is stored across sessions and can be read by any script. This is useful if you want to easily store a setting for your script.
Syntax
string getRegistryValue ( string key )
Required Arguments
- key: The key under which the data you wish to retrieve was stored
Returns
Returns a string containing the value stored or false if no value is stored under the specified key.
Example
This example keeps track of the largest number of players playing at once on the server and announces each time the record has been broken.
-- Trigger our function every time a player joins addEventHandler ( "onPlayerJoin", getRootElement(), "maxPlayerCounter" ) function maxPlayerCounter ( ) mostPlayers = getRegistryValue ( "maxPlayerCounter.mostPlayers" ) -- get the previous record from the registry playerCount = getPlayerCount() -- get the number of players now if ( mostPlayers == false or playerCount > mostPlayers ) -- see if there was a previous record and if there was, see if we've broken it outputChatBox ( "New player count record: " .. playerCount .. " players!" ) -- display a message in the chat box setRegistryValue ( "maxPlayerCounter.mostPlayers", playerCount ) -- store our new record end end
See Also