ExecuteSQLUpdate: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function updates one or more rows in the database.
This function sets one or more rows in the registry. Since the registry is powered by a SQLite database, this function automatically executes an ''UPDATE'' query with the appropriate parameters.  
This function sets one or more rows in the registry. Since the registry is powered by a SQLite database, this function automatically executes an ''UPDATE'' query with the appropriate parameters.  


The registry is stored globally and can be read from and written to by all scripts in sessions. This is useful if you want to store data for your script.
The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.


The actual SQL query that is executed will be the following:
The executed SQL query is the following:


<pre>UPDATE <table> SET <set> WHERE <conditions></pre>
<syntaxhighlight lang="lua">[sql]UPDATE <table> SET <set> WHERE <conditions></syntaxhighlight>


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setRegistryQuery ( string table, string set, [ string conditions ] )
bool executeSQLUpdate ( string table, string set, [ string conditions ] )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''table:''' The table you want to modify.
*'''table:''' The name of the table you want to modify.
*'''set:''' The query you want to execute on that table. The default SQL syntax is used, which means that the = is used to set a value and the ' is used to specify a value (e.g. ''test = 'hi' ''). The , is used as a delimiter for multiple queries.
*'''set:''' The query you want to execute on that table. The default SQL syntax is used, which means that the = is used to set a value and the ' is used to specify a value (e.g. ''test = 'hi' ''). The , is used as a delimiter for multiple queries.


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===Returns===
===Returns===
The function returns a ''boolean'' which is ''true'' on success, and ''false'' on failure.
The function returns a ''boolean'' which is ''true'' on success, and ''false'' on failure.
==Example==
<syntaxhighlight lang="lua">
function onMapLoad ()
-- create our table, if it doesn't already exist
executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end
function onPlayerSpawn ( spawnpoint, team )
sourcename = getClientName ( source ) -- get the player's name
-- try to retrieve the player data from the db
result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" )
if ( result == false ) then -- see if any data was found at all
outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source )
executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" )
else
outputChatBox ( "Welcome back " .. sourcename .. "!", source )
executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'",
"player = '" .. sourcename .. "'" )
end
-- get the clothes data for the player
    result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" )
outputChatBox ( "Your head texture is " .. result[1][1] )
outputChatBox ( "Your head model is " .. result[1][2] )
end
</syntaxhighlight>


==See Also==
==See Also==
{{Registry_functions}}
{{Registry_functions}}

Revision as of 15:27, 23 September 2006

This function updates one or more rows in the database. This function sets one or more rows in the registry. Since the registry is powered by a SQLite database, this function automatically executes an UPDATE query with the appropriate parameters.

The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.

The executed SQL query is the following:

[sql]UPDATE <table> SET <set> WHERE <conditions>

Syntax

bool executeSQLUpdate ( string table, string set, [ string conditions ] )

Required Arguments

  • table: The name of the table you want to modify.
  • set: The query you want to execute on that table. The default SQL syntax is used, which means that the = is used to set a value and the ' is used to specify a value (e.g. test = 'hi' ). The , is used as a delimiter for multiple queries.

Optional Arguments

  • conditions: The conditions that need to be met before a specific row is changed.

Returns

The function returns a boolean which is true on success, and false on failure.


Example

function onMapLoad ()
	-- create our table, if it doesn't already exist
	executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end

function onPlayerSpawn ( spawnpoint, team )	
	sourcename = getClientName ( source )	-- get the player's name
	
	-- try to retrieve the player data from the db
	result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" )
	if ( result == false ) then	-- see if any data was found at all
		outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source )
		executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" )
	else
		outputChatBox ( "Welcome back " .. sourcename .. "!", source )
		executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'",
		"player = '" .. sourcename .. "'" )
	end	
	
	-- get the clothes data for the player
    result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" )
	outputChatBox ( "Your head texture is " .. result[1][1] )
	outputChatBox ( "Your head model is " .. result[1][2] )	
end

See Also