Gamemode CTVC: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
* Try to steal the enemy vehicle and get it to your own base (marker)
* Try to steal the enemy vehicle and get it to your own base (marker)
* You can only capture when your own team's vehicle is safe at your base
* You can only capture when your own team's vehicle is safe at your base
* When the team vehicle is left with no driver or is destroyed, it returns to the base automatically


==Points==
==Points==
Line 10: Line 11:
* Kill yourself: -1 point
* Kill yourself: -1 point
* Kill a player of your own team: -1 point
* Kill a player of your own team: -1 point
=Map Elements=
==Ctv Settings==
<syntaxhighlight lang="xml">
<ctvSettings timeLimit="{int=300}" time="{string=12:00}" description="{string}" author="{string}" weather="{int=0}" />
</syntaxhighlight>
====Required Attributes====
(none)
====Optional Attributes====
* '''timelimit:''' How long will one round take
* '''time:''' The time that is set at the start of the map
* '''description:''' What is this map about
* '''author:''' Who made this map
* '''weather:''' The weather that is set at the start of the map
==Teams==
<syntaxhighlight lang="xml">
<team name="{string}" color="{string}">
  // more elements required here (see below)
</team>
</syntaxhighlight>
====Required Attributes====
* '''name:''' The name of the team (usual values would be Red and Blue)
* '''color:''' RGB-Color, seperated by comma (e.g. "255,0,0" for red)
====Optional Attributes====
(none)
===Base===
<syntaxhighlight lang="xml">
<base posX="{float}" posY="{float}" posZ="{float}" />
</syntaxhighlight>
====Required Attributes====
* '''posX,posY,posZ:''' The position of the team's base (where they capture the enemy vehicle)
====Optional Attributes====
(none)
===Spawnarea===
<syntaxhighlight lang="xml">
<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}"
weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" />
</syntaxhighlight>
A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius. There can be more than one spawnarea in one team, from which one will be chosen randomly on spawn.
====Required Attributes====
* '''posX, posY, posZ:''' position
====Optional Attributes====
* '''skins:''' list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24)
* '''weapons:''' weapon1,ammo1;weapon2,ammo2;weapon3,ammo3..
* '''shape'''
** '''"circle": (default)''' a circle
** '''"rectangle":''' a rectangle
* '''sizeX, sizeY:''' if shape="rectangle", the maximum number that will be added to the X or Y coordinate
* '''radius:''' if shape="circle", radius of the circle
===Teamvehicle===
<syntaxhighlight lang="xml">
<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526"
rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" />
</syntaxhighlight>
====Required Attributes====
* '''posX,posY,posZ:''' The position of the vehicle
* '''model:''' The model id of the vehicle
====Optional Attributes====
''may be implemented soon''

Latest revision as of 22:54, 20 July 2007

CTVC (Capture the Vehicle Classic) is a gamemode similiar to CTF (Capture the Flag), with the difference that you have to steal and capture vehicles instead of flags.

Game Description

  • Try to steal the enemy vehicle and get it to your own base (marker)
  • You can only capture when your own team's vehicle is safe at your base
  • When the team vehicle is left with no driver or is destroyed, it returns to the base automatically

Points

  • Capture (driver): 7 points
  • Destroy your own vehicle when its stolen: 5 points
  • Kill an enemy player: 1 point
  • Kill yourself: -1 point
  • Kill a player of your own team: -1 point

Map Elements

Ctv Settings

<ctvSettings timeLimit="{int=300}" time="{string=12:00}" description="{string}" author="{string}" weather="{int=0}" />

Required Attributes

(none)

Optional Attributes

  • timelimit: How long will one round take
  • time: The time that is set at the start of the map
  • description: What is this map about
  • author: Who made this map
  • weather: The weather that is set at the start of the map

Teams

<team name="{string}" color="{string}">
  // more elements required here (see below)
</team>

Required Attributes

  • name: The name of the team (usual values would be Red and Blue)
  • color: RGB-Color, seperated by comma (e.g. "255,0,0" for red)

Optional Attributes

(none)

Base

<base posX="{float}" posY="{float}" posZ="{float}" />

Required Attributes

  • posX,posY,posZ: The position of the team's base (where they capture the enemy vehicle)

Optional Attributes

(none)

Spawnarea

<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}"
	weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" />

A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius. There can be more than one spawnarea in one team, from which one will be chosen randomly on spawn.

Required Attributes

  • posX, posY, posZ: position

Optional Attributes

  • skins: list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24)
  • weapons: weapon1,ammo1;weapon2,ammo2;weapon3,ammo3..
  • shape
    • "circle": (default) a circle
    • "rectangle": a rectangle
  • sizeX, sizeY: if shape="rectangle", the maximum number that will be added to the X or Y coordinate
  • radius: if shape="circle", radius of the circle

Teamvehicle

<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526"
	rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" />

Required Attributes

  • posX,posY,posZ: The position of the vehicle
  • model: The model id of the vehicle

Optional Attributes

may be implemented soon