Gamemode CTVC: Difference between revisions
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* Try to steal the enemy vehicle and get it to your own base (marker) | * Try to steal the enemy vehicle and get it to your own base (marker) | ||
* You can only capture when your own team's vehicle is safe at your base | * You can only capture when your own team's vehicle is safe at your base | ||
* When the team vehicle is left with no driver or is destroyed, it returns to the base automatically | |||
==Points== | ==Points== | ||
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* Kill yourself: -1 point | * Kill yourself: -1 point | ||
* Kill a player of your own team: -1 point | * Kill a player of your own team: -1 point | ||
=Map Elements= | |||
==Teams== | |||
<syntaxhighlight lang="xml"> | |||
<team name="{string}" color="{string}"> | |||
// more elements required here (see below) | |||
</team> | |||
</syntaxhighlight> | |||
====Required Attributes==== | |||
* '''name:''' The name of the team (usual values would be Red and Blue) | |||
* '''color:''' RGB-Color, seperated by comma (e.g. "255,0,0" for red) | |||
====Optional Attributes==== | |||
(none) | |||
===Base=== | |||
<syntaxhighlight lang="xml"> | |||
<base posX="{float}" posY="{float}" posZ="{float}" /> | |||
</syntaxhighlight> | |||
====Required Attributes==== | |||
* '''posX,posY,posZ:''' The position of the team's base (where they capture the enemy vehicle) | |||
====Optional Attributes==== | |||
(none) | |||
===Spawnarea=== | |||
<syntaxhighlight lang="xml"> | |||
<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}" | |||
weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" /> | |||
</syntaxhighlight> | |||
A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius. | |||
====Required Attributes==== | |||
* '''posX, posY, posZ:''' position | |||
====Optional Attributes==== | |||
* '''skins:''' list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24) | |||
* '''weapons:''' weapon1,ammo1;weapon2,ammo2;weapon3,ammo3.. | |||
* '''shape''' | |||
** '''"circle": (default)''' a circle | |||
** '''"rectangle":''' a rectangle | |||
* '''sizeX, sizeY:''' if shape="rectangle", the maximum number that will be added to the X or Y coordinate | |||
* '''radius:''' if shape="circle", radius of the circle | |||
===Teamvehicle=== | |||
<syntaxhighlight lang="xml"> | |||
<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526" rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" /> | |||
</syntaxhighlight> | |||
====Required Attributes==== | |||
* '''posX,posY,posZ:''' The position of the vehicle | |||
* '''model:''' The model id of the vehicle | |||
====Optional Attributes==== | |||
''may be implemented soon'' |
Revision as of 22:46, 20 July 2007
CTVC (Capture the Vehicle Classic) is a gamemode similiar to CTF (Capture the Flag), with the difference that you have to steal and capture vehicles instead of flags.
Game Description
- Try to steal the enemy vehicle and get it to your own base (marker)
- You can only capture when your own team's vehicle is safe at your base
- When the team vehicle is left with no driver or is destroyed, it returns to the base automatically
Points
- Capture (driver): 7 points
- Destroy your own vehicle when its stolen: 5 points
- Kill an enemy player: 1 point
- Kill yourself: -1 point
- Kill a player of your own team: -1 point
Map Elements
Teams
<team name="{string}" color="{string}"> // more elements required here (see below) </team>
Required Attributes
- name: The name of the team (usual values would be Red and Blue)
- color: RGB-Color, seperated by comma (e.g. "255,0,0" for red)
Optional Attributes
(none)
Base
<base posX="{float}" posY="{float}" posZ="{float}" />
Required Attributes
- posX,posY,posZ: The position of the team's base (where they capture the enemy vehicle)
Optional Attributes
(none)
Spawnarea
<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}" weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" />
A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius.
Required Attributes
- posX, posY, posZ: position
Optional Attributes
- skins: list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24)
- weapons: weapon1,ammo1;weapon2,ammo2;weapon3,ammo3..
- shape
- "circle": (default) a circle
- "rectangle": a rectangle
- sizeX, sizeY: if shape="rectangle", the maximum number that will be added to the X or Y coordinate
- radius: if shape="circle", radius of the circle
Teamvehicle
<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526" rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" />
Required Attributes
- posX,posY,posZ: The position of the vehicle
- model: The model id of the vehicle
Optional Attributes
may be implemented soon