Gamemode CTVC: Difference between revisions

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* Try to steal the enemy vehicle and get it to your own base (marker)
* Try to steal the enemy vehicle and get it to your own base (marker)
* You can only capture when your own team's vehicle is safe at your base
* You can only capture when your own team's vehicle is safe at your base
* When the team vehicle is left with no driver or is destroyed, it returns to the base automatically


==Points==
==Points==
Line 10: Line 11:
* Kill yourself: -1 point
* Kill yourself: -1 point
* Kill a player of your own team: -1 point
* Kill a player of your own team: -1 point
=Map Elements=
==Teams==
<syntaxhighlight lang="xml">
<team name="{string}" color="{string}">
  // more elements required here (see below)
</team>
</syntaxhighlight>
====Required Attributes====
* '''name:''' The name of the team (usual values would be Red and Blue)
* '''color:''' RGB-Color, seperated by comma (e.g. "255,0,0" for red)
====Optional Attributes====
(none)
===Base===
<syntaxhighlight lang="xml">
<base posX="{float}" posY="{float}" posZ="{float}" />
</syntaxhighlight>
====Required Attributes====
* '''posX,posY,posZ:''' The position of the team's base (where they capture the enemy vehicle)
====Optional Attributes====
(none)
===Spawnarea===
<syntaxhighlight lang="xml">
<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}"
weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" />
</syntaxhighlight>
A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius.
====Required Attributes====
* '''posX, posY, posZ:''' position
====Optional Attributes====
* '''skins:''' list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24)
* '''weapons:''' weapon1,ammo1;weapon2,ammo2;weapon3,ammo3..
* '''shape'''
** '''"circle": (default)''' a circle
** '''"rectangle":''' a rectangle
* '''sizeX, sizeY:''' if shape="rectangle", the maximum number that will be added to the X or Y coordinate
* '''radius:''' if shape="circle", radius of the circle
===Teamvehicle===
<syntaxhighlight lang="xml">
<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526" rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" />
</syntaxhighlight>
====Required Attributes====
* '''posX,posY,posZ:''' The position of the vehicle
* '''model:''' The model id of the vehicle
====Optional Attributes====
''may be implemented soon''

Revision as of 22:46, 20 July 2007

CTVC (Capture the Vehicle Classic) is a gamemode similiar to CTF (Capture the Flag), with the difference that you have to steal and capture vehicles instead of flags.

Game Description

  • Try to steal the enemy vehicle and get it to your own base (marker)
  • You can only capture when your own team's vehicle is safe at your base
  • When the team vehicle is left with no driver or is destroyed, it returns to the base automatically

Points

  • Capture (driver): 7 points
  • Destroy your own vehicle when its stolen: 5 points
  • Kill an enemy player: 1 point
  • Kill yourself: -1 point
  • Kill a player of your own team: -1 point

Map Elements

Teams

<team name="{string}" color="{string}">
  // more elements required here (see below)
</team>

Required Attributes

  • name: The name of the team (usual values would be Red and Blue)
  • color: RGB-Color, seperated by comma (e.g. "255,0,0" for red)

Optional Attributes

(none)

Base

<base posX="{float}" posY="{float}" posZ="{float}" />

Required Attributes

  • posX,posY,posZ: The position of the team's base (where they capture the enemy vehicle)

Optional Attributes

(none)

Spawnarea

<spawnarea posX="(float)" posY="(float)" posZ="(float)" sizeX="(int=2)" sizeY="(int=2)" skins="{int,int=0}"
	weapons="{int,int;int,int=''}" radius="{int=2}" shape="{string=circle}" />

A spawnarea is a rectangle or circle in which players are spawned randomly. It is defined by one point and two size values or the radius.

Required Attributes

  • posX, posY, posZ: position

Optional Attributes

  • skins: list of skins of which one is randomly chosen, seperated by comma, range of skins seperated by hyphen (e.g. 10,14,20-24 would be 10,14,20,21,22,23,24)
  • weapons: weapon1,ammo1;weapon2,ammo2;weapon3,ammo3..
  • shape
    • "circle": (default) a circle
    • "rectangle": a rectangle
  • sizeX, sizeY: if shape="rectangle", the maximum number that will be added to the X or Y coordinate
  • radius: if shape="circle", radius of the circle

Teamvehicle

<teamvehicle model="536" posX="2496.6750" posY="-1656.5686" posZ="13.1526" rotX="0" rotY="0" rotZ="143.7" plate="FARTVAN" colors="ran,0,0,0" />

Required Attributes

  • posX,posY,posZ: The position of the vehicle
  • model: The model id of the vehicle

Optional Attributes

may be implemented soon