GetClientName: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function | {{Server function}} | ||
{{Deprecated|getPlayerName|}} | |||
This function gets a [[client]]'s name (a client can either be a [[player]] or an admin). | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
* '''theClient:''' | * '''theClient:''' the [[client]] element (player or admin) you want to get the name of. | ||
===Returns=== | ===Returns=== | ||
Returns a string containing the requested client's name, or ''false'' if the client passed to the function is invalid. | Returns a ''string'' containing the requested client's name, or ''false'' if the client passed to the function is invalid. | ||
==Example== | ==Example== | ||
This example | This example adds a tag before a player's nick. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function tagPlayer( thePlayer, tag ) | |||
--we check thePlayer is a player, otherwise this function could be used with admins | |||
-- | if getElementType(thePlayer) == "player" then | ||
if ( | --we store the player's current name, | ||
local oldName = getClientName( thePlayer ) | |||
--append the tag passed to this function before it, | |||
-- | local taggedName = tag .. oldName | ||
--then set it as his new name | |||
setClientName( thePlayer, taggedName ) | |||
end | end | ||
end | end | ||
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==See Also== | ==See Also== | ||
{{ | {{Client functions}} |
Latest revision as of 16:17, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use getPlayerName instead. |
This function gets a client's name (a client can either be a player or an admin).
Syntax
string getClientName ( client theClient )
Required Arguments
- theClient: the client element (player or admin) you want to get the name of.
Returns
Returns a string containing the requested client's name, or false if the client passed to the function is invalid.
Example
This example adds a tag before a player's nick.
function tagPlayer( thePlayer, tag ) --we check thePlayer is a player, otherwise this function could be used with admins if getElementType(thePlayer) == "player" then --we store the player's current name, local oldName = getClientName( thePlayer ) --append the tag passed to this function before it, local taggedName = tag .. oldName --then set it as his new name setClientName( thePlayer, taggedName ) end end