GetClientName: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | |||
{{Deprecated|getPlayerName|}} | |||
This function gets a [[client]]'s name (a client can either be a [[player]] or an admin). | This function gets a [[client]]'s name (a client can either be a [[player]] or an admin). | ||
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===Required Arguments=== | ===Required Arguments=== | ||
* '''theClient:''' | * '''theClient:''' the [[client]] element (player or admin) you want to get the name of. | ||
===Returns=== | ===Returns=== |
Latest revision as of 16:17, 13 February 2015
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. |
Please use getPlayerName instead. |
This function gets a client's name (a client can either be a player or an admin).
Syntax
string getClientName ( client theClient )
Required Arguments
- theClient: the client element (player or admin) you want to get the name of.
Returns
Returns a string containing the requested client's name, or false if the client passed to the function is invalid.
Example
This example adds a tag before a player's nick.
function tagPlayer( thePlayer, tag ) --we check thePlayer is a player, otherwise this function could be used with admins if getElementType(thePlayer) == "player" then --we store the player's current name, local oldName = getClientName( thePlayer ) --append the tag passed to this function before it, local taggedName = tag .. oldName --then set it as his new name setClientName( thePlayer, taggedName ) end end