GetClothesByTypeIndex: Difference between revisions
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end | end | ||
clothesIndex = clothesIndex + 1 -- increase to the next set | clothesIndex = clothesIndex + 1 -- increase to the next set | ||
texture, model = getClothesByTypeIndex ( | texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- our new texture and model | ||
if ( texture == | if ( texture == false ) then -- if we've reached the end of the list | ||
texture, model | removePlayerClothes ( thePlayer, clothesType ) | ||
else | |||
addPlayerClothes ( thePlayer, texture, model, clothesType ) | |||
end | end | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 14:25, 26 July 2006
This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).
Syntax
string string getClothesByTypeIndex ( int clothesType, int clothesIndex )
Required Arguments
- clothesType: An integer representing the clothes slot/type to scan through.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
- clothesIndex: An integer representing the index (0 based) set of clothes in the list you wish to retrieve. Each type has a different number of valid indexes.
Returns
This function returns 2 strings, a texture and model respectively, 'false' if invalid arguments were passed to the function.
Example
This example gets the current clothes of a certain type on a player, then swaps with the next in the clothes list.
addCommandHandler ( "nextClothes", "nextClothes" ) function nextClothes ( thePlayer, key, clothesType ) currentTexture, currentModel = getPlayerClothes ( thePlayer, clothesType ) -- get the current clothes of this type clothesIndex = -1 if ( currentTexture ) then -- if this clothes slot wasn't empty tempA, tempB = getTypeIndexFromClothes ( currentTexture, currentModel ) -- get the type and index for these clothes, so we can increase it to get the next set in the list if ( tempA and tempB ) then -- if we found them clothesType, clothesIndex = tempA, tempB end end clothesIndex = clothesIndex + 1 -- increase to the next set texture, model = getClothesByTypeIndex ( clothesType, clothesIndex ) -- our new texture and model if ( texture == false ) then -- if we've reached the end of the list removePlayerClothes ( thePlayer, clothesType ) else addPlayerClothes ( thePlayer, texture, model, clothesType ) end end
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes