GetClothesTypeName: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function is used to get the name of a certain clothes type. | This function is used to get the name of a certain clothes type. | ||
Line 8: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''clothesType''': An | *'''clothesType''': An integer determining the type of clothes you want to get the clothes of. | ||
{{Clothes Textures}} | |||
==Returns== | ==Returns== | ||
This function returns a string (the name of the clothes type) if found, 'false' otherwise. | This function returns a string (the name of the clothes type) if found, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example | This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command is wearing. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getClothes ( thePlayer, key, clothesType ) | |||
function getClothes ( | local texture, model = getPedClothes ( source, clothesType ) | ||
texture, model = | |||
if ( texture and model ) then | if ( texture and model ) then | ||
outputChatBox ( | outputChatBox ( getPlayerName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "clothes", getClothes ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} | ||
[[hu:getClothesTypeName]] | |||
[[pl:GetClothesTypeName]] |
Latest revision as of 02:51, 13 December 2019
This function is used to get the name of a certain clothes type.
Syntax
string getClothesTypeName ( int clothesType )
Required Arguments
- clothesType: An integer determining the type of clothes you want to get the clothes of.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Returns
This function returns a string (the name of the clothes type) if found, false otherwise.
Example
This example is used to output in the chatbox what clothes type the player who uses the 'clothes' command is wearing.
function getClothes ( thePlayer, key, clothesType ) local texture, model = getPedClothes ( source, clothesType ) if ( texture and model ) then outputChatBox ( getPlayerName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) end end addCommandHandler ( "clothes", getClothes )