GetClothesTypeName: Difference between revisions
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==Example== | ==Example== | ||
This example | This example is used to output in the chatbox what clothes type the player who uses the 'clothes?' command is wearing. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getClothes ( thePlayer, key, clothesType ) | |||
function getClothes ( | local texture, model = getPlayerClothes ( source, clothesType ) | ||
texture, model = getPlayerClothes ( source, clothesType ) | |||
if ( texture and model ) then | if ( texture and model ) then | ||
outputChatBox ( getClientName ( | outputChatBox ( getClientName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "clothes?", getClothes ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Clothes and body functions}} | {{Clothes and body functions}} |
Revision as of 15:42, 13 August 2007
This function is used to get the name of a certain clothes type.
Syntax
string getClothesTypeName ( int clothesType )
Required Arguments
- clothesType: An interger determining the type of clothes you want to get the clothes of.
Returns
This function returns a string (the name of the clothes type) if found, 'false' otherwise.
Example
This example is used to output in the chatbox what clothes type the player who uses the 'clothes?' command is wearing.
function getClothes ( thePlayer, key, clothesType ) local texture, model = getPlayerClothes ( source, clothesType ) if ( texture and model ) then outputChatBox ( getClientName ( thePlayer ) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName ( clothesType ) ) end end addCommandHandler ( "clothes?", getClothes )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes