GetFunctionsBoundToKey: Difference between revisions
Jump to navigation
Jump to search
m (→Syntax) |
No edit summary |
||
Line 3: | Line 3: | ||
Gets the functions bound to a key. To bind a function to a key use the [[bindKey]] function | Gets the functions bound to a key. To bind a function to a key use the [[bindKey]] function | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true" > | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getFunctionsBoundToKey ( player thePlayer, string theKey ) | table getFunctionsBoundToKey ( player thePlayer , string theKey ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 11: | Line 12: | ||
*'''thePlayer:''' The player to get the functions from a key. | *'''thePlayer:''' The player to get the functions from a key. | ||
*'''theKey:''' The key you wish to check the functions from. | *'''theKey:''' The key you wish to check the functions from. | ||
</section> | |||
<section name="Client" class="client" show="true" > | |||
<syntaxhighlight lang="lua"> | |||
table getFunctionsBoundToKey ( string theKey ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''theKey:''' The key you wish to check the functions from. | |||
</section> | |||
===Returns=== | ===Returns=== |
Revision as of 23:11, 9 September 2012
Gets the functions bound to a key. To bind a function to a key use the bindKey function
Syntax
Click to collapse [-]
Servertable getFunctionsBoundToKey ( player thePlayer , string theKey )
Required Arguments
- thePlayer: The player to get the functions from a key.
- theKey: The key you wish to check the functions from.
Click to collapse [-]
Clienttable getFunctionsBoundToKey ( string theKey )
Required Arguments
- theKey: The key you wish to check the functions from.
Returns
Returns a table of the key function(s).
Example
Script Example Missing Function GetFunctionsBoundToKey needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
-- TODO
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey