GetFunctionsBoundToKey: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
mNo edit summary
Line 31: Line 31:
<section name="Client" class="client" show="true" >
<section name="Client" class="client" show="true" >
This loops through all the keys and outputs the keyname and the function bound to that key.
This loops through all the keys and outputs the keyname and the function bound to that key.
<syntaxhighlight lang="lua">
local keyTable = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse_wheel_up", "mouse_wheel_down", "arrow_l", "arrow_u",
local keyTable = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse_wheel_up", "mouse_wheel_down", "arrow_l", "arrow_u",
  "arrow_r", "arrow_d", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k",
  "arrow_r", "arrow_d", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k",
Line 45: Line 46:
end
end
end)
end)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Input_functions}}
{{Input_functions}}

Revision as of 23:23, 9 September 2012

Dialog-information.png This article needs checking.

Reason(s): Doesn't return anything unless you don't use the for loop. Example:
 outputChatBox(getFunctionsBoundToKey("f1")) 
Outputs: "table: XXXXXX"


Gets the functions bound to a key. To bind a function to a key use the bindKey function

Syntax

Click to collapse [-]
Server
table getFunctionsBoundToKey ( player thePlayer , string theKey )

Required Arguments

  • thePlayer: The player to get the functions from a key.
  • theKey: The key you wish to check the functions from.
Click to collapse [-]
Client
table getFunctionsBoundToKey ( string theKey )

Required Arguments

  • theKey: The key you wish to check the functions from.

Returns

Returns a table of the key function(s).

Example

Click to collapse [-]
Client

This loops through all the keys and outputs the keyname and the function bound to that key.

local keyTable = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse_wheel_up", "mouse_wheel_down", "arrow_l", "arrow_u",
 "arrow_r", "arrow_d", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k",
 "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
 "num_6", "num_7", "num_8", "num_9", "num_mul", "num_add", "num_sep", "num_sub", "num_div", "num_dec", "F1", "F2", "F3", "F4", "F5",
 "F6", "F7", "F8", "F9", "F10", "F11", "F12", "backspace", "tab", "lalt", "ralt", "enter", "space", "pgup", "pgdn", "end", "home",
 "insert", "delete", "lshift", "rshift", "lctrl", "rctrl", "[", "]", "pause", "capslock", "scroll", ";", ",", "-", ".", "/", "#", "\\", "=" }

addCommandHandler("gakf",function()
	for _,i in ipairs(keyTable)do --loop through keyTable
		for _,v in ipairs(getFunctionsBoundToKey(i))do --loop through the key bounded functions
			outputChatBox(i..":"..v) --output the keyname and the function bound to it
		end
	end
end)

See Also