GetFunctionsBoundToKey: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Needs_Checking|Doesn't return anything unless you don't use the for loop. Example: <syntaxhighlight lang="lua"> outputChatBox(getFunctionsBoundToKey("f1")) </syntaxhighlight> Outputs: "table: XXXXXX" }}
Gets the functions bound to a key. To bind a function to a key use the [[bindKey]] function
Gets the functions bound to a key. To bind a function to a key use the [[bindKey]] function



Revision as of 23:17, 9 September 2012

Dialog-information.png This article needs checking.

Reason(s): Doesn't return anything unless you don't use the for loop. Example:
 outputChatBox(getFunctionsBoundToKey("f1")) 
Outputs: "table: XXXXXX"


Gets the functions bound to a key. To bind a function to a key use the bindKey function

Syntax

Click to collapse [-]
Server
table getFunctionsBoundToKey ( player thePlayer , string theKey )

Required Arguments

  • thePlayer: The player to get the functions from a key.
  • theKey: The key you wish to check the functions from.
Click to collapse [-]
Client
table getFunctionsBoundToKey ( string theKey )

Required Arguments

  • theKey: The key you wish to check the functions from.

Returns

Returns a table of the key function(s).

Example

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-- TODO


See Also