GetJetpackWeaponsEnabled: Difference between revisions
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{{Useful Function}} | |||
<lowercasetitle/> | |||
__NOTOC__ | |||
This function returns all the weapons that are usable on a jetpack similar to [[getJetpackWeaponEnabled]]. | This function returns all the weapons that are usable on a jetpack similar to [[getJetpackWeaponEnabled]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> table getJetpackWeaponsEnabled() </syntaxhighlight> | <syntaxhighlight lang="lua"> table getJetpackWeaponsEnabled() </syntaxhighlight> |
Revision as of 18:16, 25 September 2012
This function returns all the weapons that are usable on a jetpack similar to getJetpackWeaponEnabled.
Syntax
table getJetpackWeaponsEnabled()
Returns
Returns a table filled with weapon names, else an empty table.
Code
Click to collapse [-]
Serverfunction getJetpackWeaponsEnabled() local enabled = {} for i=0, 46 do local wepName = getWeaponNameFromID(i) if getJetpackWeaponEnabled(wepName) then table.insert(enabled,wepName) end end return enabled end
Example
addCommandHandler("weps",function() for _,v in ipairs(getJetpackWeaponsEnabled())do outputChatBox(v) outputConsole(v) outputDebugString(v) end end)