GetKeyBoundToFunction: Difference between revisions
Jump to navigation
Jump to search
(→Syntax) |
(→Syntax) |
||
Line 16: | Line 16: | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua">string getKeyBoundToFunction(function theFunction )</syntaxhighlight> | <syntaxhighlight lang="lua">string getKeyBoundToFunction( function theFunction )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 14:00, 30 August 2013
getKeyBoundToFunction allows retrieval of the first key bound to a function.
Syntax
Click to collapse [-]
Serverstring getKeyBoundToFunction( player thePlayer, function theFunction )
Required Arguments
- thePlayer: The player you are checking the function bound to a key
- theFunction: The function in which you would like to check the bound key
Returns
Returns a string of the first key the function was bound to.
Click to collapse [-]
Clientstring getKeyBoundToFunction( function theFunction )
Required Arguments
- theFunction: The function in which you would like to check the bound key
Returns
Returns a string of the first key the function was bound to.
Example
Click to collapse [-]
Client/key command gives bounded key to our chat function
function chat () outputChatBox("Test") end bindKey("F2","down",chat) function key() keyy = getKeyBoundToFunction(chat) outputChatBox(keyy) end addCommandHandler("key",key)
This example written by Samurai