GetKeyBoundToFunction: Difference between revisions
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__NOTOC__ | |||
{{Server function}} | |||
getKeyBoundToFunction allows retrieval of the first key bound to a function. | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getKeyBoundToFunction( player thePlayer, function theFunction ) | string getKeyBoundToFunction( player thePlayer, function theFunction ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | |||
*'''thePlayer:''' The player you are checking the function bound to a key | |||
*'''theFunction:''' The function in which you would like to check the bound key | |||
===Returns=== | |||
Returns a string of the first key the function was bound to. | |||
==Example== | |||
This page does not have an example. | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Input_functions}} |
Revision as of 15:12, 26 August 2007
getKeyBoundToFunction allows retrieval of the first key bound to a function.
Syntax
string getKeyBoundToFunction( player thePlayer, function theFunction )
Required Arguments
- thePlayer: The player you are checking the function bound to a key
- theFunction: The function in which you would like to check the bound key
Returns
Returns a string of the first key the function was bound to.
Example
This page does not have an example.
--add an example here
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey