GetLightDirection: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}


{{New feature/item|3.0150|1.5.0|7048|
{{New feature/item|3.0150|1.5.0|7048|
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===Example===
===Example===
<syntaxhighlight lang="lua">[Lua]
<syntaxhighlight lang="lua">
function()
function lightDirection ()
                local light = createLight(0, 1, 0, 4)
local light = createLight(0, 1, 0, 4)
local lx, ly, lz = getLightDirection(light)
local lx, ly, lz = getLightDirection(light)
outputChatBox("light direction: " .. lx .. ", " .. ly .. ", " .. lz)
outputChatBox("light direction: " .. lx .. ", " .. ly .. ", " .. lz)
end
end
end
)
addCommandHandler("lightDirection", lightDirection)  
</syntaxhighlight>
</syntaxhighlight>


==See also==
==See also==
{{Client_light_functions}}
{{Client_light_functions}}

Latest revision as of 13:38, 4 October 2016

This function returns the direction for a light element.

Syntax

float, float, float getLightDirection ( light theLight )

OOP Syntax Help! I don't understand this!

Method: light:getDirection(...)
Variable: .direction
Counterpart: setLightDirection


Required Arguments

  • theLight: The light that you wish to retrieve the direction of.

Returns

Returns three ints corresponding to the x, y and z coordinates (respectively) of the light direction, false if invalid arguments were passed.

Example

function lightDirection ()
	local light = createLight(0, 1, 0, 4)
	local lx, ly, lz = getLightDirection(light)
	outputChatBox("light direction: " .. lx .. ", " .. ly .. ", " .. lz)
end
addCommandHandler("lightDirection", lightDirection) 

See also