GetLightRadius: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0150|1.5.0|7048| | {{New feature/item|3.0150|1.5.0|7048| | ||
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===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local light = createLight(0, 0, 0, 4) | local light = createLight(0, 0, 0, 4) | ||
outputChatBox("light radius: " .. getLightRadius(light)) | outputChatBox("light radius: " .. getLightRadius(light)) |
Latest revision as of 21:12, 7 May 2017
This function returns the radius for a light element.
Syntax
float getLightRadius ( light theLight )
OOP Syntax Help! I don't understand this!
- Method: light:getRadius(...)
- Variable: .radius
- Counterpart: setLightRadius
Required Arguments
- theLight: The light that you wish to retrieve the radius of.
Returns
Returns a float containing the radius of the specified light, false if invalid arguments were passed.
Example
local light = createLight(0, 0, 0, 4) outputChatBox("light radius: " .. getLightRadius(light))