GetNearestVehicle: Difference between revisions

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#REDIRECT [[Multi Theft Auto: Wiki:GetNearestVehicle]]
{{Useful Function}}
{{Useful Function}}
==Syntax==
<syntaxhighlight lang="lua">vehicle getNearestVehicle( element thePlayer )</syntaxhighlight>
===Required Arguments===
* '''thePlayer''': The player you want to get the nearest vehicle of.
===Returns===
Return a vehicle element if success, false if there's no vehicles in a 10meter circle..
==Code==
<section name="Server- and/or clientside Script" class="both" show="true">
<syntaxhighlight lang="lua">
function getNearestVehicle(player,distance)
local tempTable = {}
local lastMinDis = distance-0.0001
local nearestVeh = false
local px,py,pz = getElementPosition(player)
for _,v in pairs(getElementsByType("vehicle")) do
local vx,vy,vz = getElementPosition(v)
local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
if dis < distance then
if dis < lastMinDis then
lastMinDis = dis
nearestVeh = v
end
end
end
return nearestVeh
end
</syntaxhighlight></section>

Revision as of 19:29, 19 July 2017

Syntax

vehicle getNearestVehicle( element thePlayer )

Required Arguments

  • thePlayer: The player you want to get the nearest vehicle of.


Returns

Return a vehicle element if success, false if there's no vehicles in a 10meter circle..

Code

Click to collapse [-]
Server- and/or clientside Script
function getNearestVehicle(player,distance)
	local tempTable = {}
	local lastMinDis = distance-0.0001
	local nearestVeh = false
	local px,py,pz = getElementPosition(player)
	for _,v in pairs(getElementsByType("vehicle")) do
		local vx,vy,vz = getElementPosition(v)
		local dis = getDistanceBetweenPoints3D(px,py,pz,vx,vy,vz)
		if dis < distance then
			if dis < lastMinDis then 
				lastMinDis = dis
				nearestVeh = v
			end
		end
	end
	return nearestVeh
end