GetPlayerBlurLevel

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Revision as of 22:46, 16 February 2008 by R3mp (talk | contribs)
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Syntax

int getPlayerBlurLevel ( player thePlayer )

Example

This will show the blur level to the player.

function changeBlurLevel(playerSource)
    local blur = getPlayerBlurLevel(playerSource)
    outputChatBox("Blur level: " .. blur, playerSource)
end
addCommandHandler("blurlevel", changeBlurLevel)
-- Type /blurlevel to check the blur level