GetPlayerBlurLevel
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Syntax
int getPlayerBlurLevel ( player thePlayer )
Example
This will show the blur level to the player.
function changeBlurLevel(playerSource)
local blur = getPlayerBlurLevel(playerSource)
outputChatBox("Blur level: " .. blur, playerSource)
end
addCommandHandler("blurlevel", changeBlurLevel)
-- Type /blurlevel to check the blur level