GetPlayerCount: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function returns the number of players currently connected to the server. | This function returns the number of players currently connected to the server. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
int getPlayerCount () | |||
</syntaxhighlight> | |||
== | ===Returns=== | ||
Returns the number of players connected to the server as an [[int]]. | |||
==Example== | ==Example== | ||
This example displays a chat message with the number of players connected to the server. | |||
<syntaxhighlight lang="lua"> | |||
-- Retrieve the number of players connected to the server and store the number in the playercount variable | |||
playercount = getPlayerCount () | |||
-- Display a chat message informing everyone on the server how many people are playing. | |||
serverChat ( "There are currently ", playercount, " players playing in the server" ) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Player_Functions}} |
Revision as of 00:52, 18 May 2006
This function returns the number of players currently connected to the server.
Syntax
int getPlayerCount ()
Returns
Returns the number of players connected to the server as an int.
Example
This example displays a chat message with the number of players connected to the server.
-- Retrieve the number of players connected to the server and store the number in the playercount variable playercount = getPlayerCount () -- Display a chat message informing everyone on the server how many people are playing. serverChat ( "There are currently ", playercount, " players playing in the server" )