GetPlayerFightingStyle: Difference between revisions
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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int getPlayerFightingStyle ( player ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if blah, ''false'' otherwise. | Returns ''true'' if blah, ''false'' otherwise. <br \> | ||
false on fail | |||
==Example== | ==Example== |
Revision as of 23:08, 11 April 2007
This fake function is for use with blah & blah and does blahblahblabhalbhl
Syntax
int getPlayerFightingStyle ( player )
Required Arguments
- argumentName: description
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- argumentName2: description
- argumentName3: description
Returns
Returns true if blah, false otherwise.
false on fail
Example
This example does...
--This line does... blabhalbalhb --abababa --This line does this... mooo
See Also
Template:FunctionArea functions -- leave this until syntax is available. Cannot document the function or event without syntax. -- leave this unless you complete the function