GetPlayerFromNick: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Find the player with the nickname 'Someguy' | -- Find the player with the nickname 'Someguy' | ||
myPlayer = getPlayerFromNick ( "Someguy" ) | |||
-- If a player was returned (false is returned if the player isn't found) | -- If a player was returned (false is returned if the player isn't found) | ||
if ( | if ( myPlayer ~= false ) | ||
-- If the player was killed succesfully then | -- If the player was killed succesfully then | ||
if ( killPlayer ( | if ( killPlayer ( myPlayer ) ) then | ||
-- Say so in the chat | -- Say so in the chat | ||
serverChat ( "Someguy was found, and eliminated" ) | serverChat ( "Someguy was found, and eliminated" ) |
Revision as of 00:49, 18 May 2006
This function returns a player element for the player with the name passed to the function.
Syntax
player getPlayerFromNick ( string playerName )
Required Arguments
- playerName: A string containing the name of the player you want to reference
Returns
Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.
Example
This example finds a player called Someguy, and if he is found, he is killed and a message is displayed.
-- Find the player with the nickname 'Someguy' myPlayer = getPlayerFromNick ( "Someguy" ) -- If a player was returned (false is returned if the player isn't found) if ( myPlayer ~= false ) -- If the player was killed succesfully then if ( killPlayer ( myPlayer ) ) then -- Say so in the chat serverChat ( "Someguy was found, and eliminated" ) end end