GetPlayerFromNick: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- Find the player with the nickname 'Someguy'
-- Find the player with the nickname 'Someguy'
player = getPlayerFromNick ( "Someguy" )
myPlayer = getPlayerFromNick ( "Someguy" )
-- If a player was returned (false is returned if the player isn't found)
-- If a player was returned (false is returned if the player isn't found)
if ( player ~= false )
if ( myPlayer ~= false )
-- If the player was killed succesfully then
-- If the player was killed succesfully then
if ( killPlayer ( player ) ) then
if ( killPlayer ( myPlayer ) ) then
-- Say so in the chat
-- Say so in the chat
serverChat ( "Someguy was found, and eliminated" )
serverChat ( "Someguy was found, and eliminated" )

Revision as of 00:49, 18 May 2006

This function returns a player element for the player with the name passed to the function.

Syntax

player getPlayerFromNick ( string playerName )

Required Arguments

  • playerName: A string containing the name of the player you want to reference

Returns

Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.

Example

This example finds a player called Someguy, and if he is found, he is killed and a message is displayed.

-- Find the player with the nickname 'Someguy'
myPlayer = getPlayerFromNick ( "Someguy" )
-- If a player was returned (false is returned if the player isn't found)
if ( myPlayer ~= false )
	-- If the player was killed succesfully then
	if ( killPlayer ( myPlayer ) ) then
		-- Say so in the chat
		serverChat ( "Someguy was found, and eliminated" )
	end
end

See Also

Template:Player Functions