GetPlayerFromNick: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | |||
player getPlayerFromNick ( string playerName ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
* ''' | * '''playerName''': A string containing the name of the player you want to reference | ||
===Returns=== | |||
Returns a [[player]] [[element]] for the player with the nickname provided. If there is no player with that name, ''false'' is returned. | |||
==Example== | ==Example== | ||
This example finds a [[player]] called ''Someguy'', and if he is found, he is killed and a message is displayed. | |||
<syntaxhighlight lang="lua"> | |||
-- Find the player with the nickname 'Someguy' | |||
player = getPlayerFromNick ( "Someguy" ) | |||
-- If a player was returned (false is returned if the player isn't found) | |||
if ( player ~= false ) | |||
-- If the player was killed succesfully then | |||
if ( killPlayer ( player ) ) then | |||
-- Say so in the chat | |||
serverChat ( "Someguy was found, and eliminated" ) | |||
end | |||
end | |||
</syntaxhighlight> |
Revision as of 00:47, 18 May 2006
Description
This function returns a player object from a name.
Syntax
player getPlayerFromNick ( string playerName )
Required Arguments
- playerName: A string containing the name of the player you want to reference
Returns
Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.
Example
This example finds a player called Someguy, and if he is found, he is killed and a message is displayed.
-- Find the player with the nickname 'Someguy' player = getPlayerFromNick ( "Someguy" ) -- If a player was returned (false is returned if the player isn't found) if ( player ~= false ) -- If the player was killed succesfully then if ( killPlayer ( player ) ) then -- Say so in the chat serverChat ( "Someguy was found, and eliminated" ) end end