GetPlayerOccupiedVehicleSeat: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getPlayerOccupiedVehicleSeat ( player player )</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua">if ( vehicle = getPlayerOccupiedVehicle ( findPlayer ( "Someguy" ) ) ) | |||
outputChatBox ( "Someguy is in a vehicle seat ", getPlayerOccupiedVehicleSeat ( findPlayer ( "Someguy" ) ), "." ) | |||
else | |||
outputChatBox ( "Someguy is not in a vehicle." ) | |||
end</syntaxhighlight> |
Revision as of 03:31, 20 May 2006
Description
This function returns an integer containing the number of the seat that the player is currently in, if any. This function returns false if the player is on foot, or the player doesn't exist.
Syntax
int getPlayerOccupiedVehicleSeat ( player player )
Required Arguments
- player: The player whose vehicle seat you're looking up.
Example
if ( vehicle = getPlayerOccupiedVehicle ( findPlayer ( "Someguy" ) ) ) outputChatBox ( "Someguy is in a vehicle seat ", getPlayerOccupiedVehicleSeat ( findPlayer ( "Someguy" ) ), "." ) else outputChatBox ( "Someguy is not in a vehicle." ) end