GetPlayerSkin: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
if (spawnPlayer ( | -- Spawn a player | ||
outputChatBox ( ( " | if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then | ||
-- Tell the player what skin they've spawned with | |||
outputChatBox ( ( "Your skin ID is: ", getPlayerSkin ( myPlayer) ), myPlayer ) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 16:44, 18 May 2006
This function returns an integer containing the ID number of the selected player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin you want to retrieve.
Returns
Returns an int indicating which skin the player has. See player skins.
Example
-- Spawn a player if ( spawnPlayer ( myPlayer, 1000, 1000, 1000, 90, 650 ) ) then -- Tell the player what skin they've spawned with outputChatBox ( ( "Your skin ID is: ", getPlayerSkin ( myPlayer) ), myPlayer ) end