GetPlayerSkin: Difference between revisions
Jump to navigation
Jump to search
JonChappell (talk | contribs) m (→Example) |
Black Dragon (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
This function returns an integer containing the ID number of the selected player's skin. | This function returns an integer containing the ID number of the selected player's skin. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getPlayerSkin ( player thePlayer )</syntaxhighlight> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''player''': The | *'''player''': The player whose skin you want to retrieve. | ||
===Returns=== | |||
Returns an [[int]] indicating which skin the player has. See [[player skins]]. | |||
==Example== | ==Example== | ||
if ( | <syntaxhighlight lang="lua">if (spawnPlayer ( player, 1000, 1000, 1000, 90, 650 ) ) | ||
outputChatBox ( ( "Player's skin ID is: ", getPlayerSkin (player) ), player ) | |||
end | end | ||
</syntaxhighlight> |
Revision as of 16:41, 18 May 2006
This function returns an integer containing the ID number of the selected player's skin.
Syntax
int getPlayerSkin ( player thePlayer )
Required Arguments
- player: The player whose skin you want to retrieve.
Returns
Returns an int indicating which skin the player has. See player skins.
Example
if (spawnPlayer ( player, 1000, 1000, 1000, 90, 650 ) ) outputChatBox ( ( "Player's skin ID is: ", getPlayerSkin (player) ), player ) end